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First Look: Galactic Junk League

By David Shimomura • October 3rd, 2016

The Great Pacific garbage patch will reach the stars someday, so let’s make spaceships out of them and fight it out with a little trucker chic.

The Slow Rise Of The Video Game Slasher

By Matthew Byrd • September 29th, 2016

You would never guess that it would take a little maturation for the slasher genre to come back.

Price of Admission: Rulebooks Matter!

By Sam Desatoff • September 29th, 2016

If you play tabletop games, you’ve experienced it: the cost of not being prepared.

Virginia Is a Game, But Should It Be?

By Dominic Preston • September 28th, 2016

Bickering about whether something is or isn’t a videogame is boring. Let’s talk about whether it should be a videogame.

Hitman: People-Watching Simulator 2016

By Matt Sayer • September 28th, 2016

Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.

Rogue Wizards: Endlessly Addictive, Utterly Conventional

By Khee Hoon Chan • September 27th, 2016

Spellbind Studios’ first game Rogue Wizards measures up in the crowded rogue-like dungeon crawler space on Steam, but stumbles when differentiating itself.

The Horrifying Simplicity of Elections

By David Shimomura • September 26th, 2016

Local political analyst, David Shimomura, finds some frightening similarities between real politics and a game making a caricature of the political process.

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