Watch Dogs 2: It’s Just a Game, Right? By Matt Sayer • December 6th, 2016 Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.
It’s Time to Talk About Videogame Length and Prices By Khee Hoon Chan • December 6th, 2016 “Some of my favorite games are also some of the shortest in length and content, but they are every bit as worthwhile as titles like The Witcher 3 and Skyrim.”
Gwent is the Boxing of Card Games By David Shimomura • December 5th, 2016 “In a funny way, Gwent has more in common with boxing than it does with card games.”
How to Make Me Snap in Metroid Prime Federation Force By Jose Cardoso • December 2nd, 2016 Nintendo fails to include effective team communication in it’s latest multiplayer offering.
Queers in Love Reminds Us to Live and Love By Khee Hoon Chan • November 29th, 2016 In ten seconds, Queers In Love At The End of the World captures the transcendent power of love with greater success than most big budget titles.
A Love Letter to the Wooden Cube By Sam Desatoff • November 28th, 2016 “Before opening the box, before reading any rules, a cube is just a cube. But it’s also potential. A chance for great things to happen.”
NBA 2K: MyCareer Mode is no Power Fantasy – And That’s a Good Thing By Matt Sayer • November 28th, 2016 NBA 2K’s MyCareer mode wants you to remember: it’s okay to screw up.