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Watch Dogs 2: It’s Just a Game, Right?

By Matt Sayer • December 6th, 2016

Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.

It’s Time to Talk About Videogame Length and Prices

By Khee Hoon Chan • December 6th, 2016

“Some of my favorite games are also some of the shortest in length and content, but they are every bit as worthwhile as titles like The Witcher 3 and Skyrim.”

Gwent is the Boxing of Card Games

By David Shimomura • December 5th, 2016

“In a funny way, Gwent has more in common with boxing than it does with card games.”

How to Make Me Snap in Metroid Prime Federation Force

By Jose Cardoso • December 2nd, 2016

Nintendo fails to include effective team communication in it’s latest multiplayer offering.

Queers in Love Reminds Us to Live and Love

By Khee Hoon Chan • November 29th, 2016

In ten seconds, Queers In Love At The End of the World captures the transcendent power of love with greater success than most big budget titles.

A Love Letter to the Wooden Cube

By Sam Desatoff • November 28th, 2016

“Before opening the box, before reading any rules, a cube is just a cube. But it’s also potential. A chance for great things to happen.”

NBA 2K: MyCareer Mode is no Power Fantasy – And That’s a Good Thing

By Matt Sayer • November 28th, 2016

NBA 2K’s MyCareer mode wants you to remember: it’s okay to screw up.

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