There’s a Natural Progression: An Interview with Wales Interactive By Elijah Beahm • May 31st, 2023 “We’re telling those nonlinear stories and that’s what we’ve been doing for a long time.”
This Mortal Coyle Elora the Faun from Spyro 2: Ripto’s Rage By Deirdre Coyle • May 26th, 2023 “I’m a faun, you dork!”
Past Presence Virtual Citizen By Emily Price • May 25th, 2023 A legend, per the OED, is “a story from ancient times about people and events that may or may not be true.” If the residents of Wild World are anything in my memory, they are that: ancient stories.
Funeral Rites Composing the World of Ultraviolet Grasslands and the Black City By Phoenix Simms • May 24th, 2023 Luka Rejec’s world is suffused with mind-expanding, psychedelic heavy metal and is also inspired by “the Dying Earth genre, and Oregon Trail games.”
Feature Excerpt Painting the Past With a Broad Brush By Saniya Ahmed • May 19th, 2023 Intimacy and ordinary life in art is lacking when attention goes toward religious and imperial powers. Mundane, everyday things are forgettable and not as well-preserved through time as a monument.
Final Fantasy, Zelda, and Gradients of Apocalypse By Jonathan Fenn • May 15th, 2023 The act of actually representing the transition between these peace, conflict, disaster, and rebirth in game is a massive challenge.
Expedition to the Barrier Peaks By Stu Horvath and John McGuire • May 15th, 2023 The best of the first wave of TSR-produced D&D modules? Certainly the quirkiest!
Here's the Thing The Importance of the Small Stuff in the RE4 Remake By Rob Rich • May 12th, 2023 Resident Evil 4 Remake has won Rob over, but a big reason why is because of all the really small things it’s changed and refined.
Forms in Light After Us By Justin Reeve • May 11th, 2023 There’s a remarkably prevalent misconception that if people suddenly disappeared from the planet, the environment would eventually return to how it was before we started transforming the landscape.