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How Dangerous Golf Makes You A Hole-In-One Pro

By Matt Sayer • March 14th, 2017

Sinking a shot in Dangerous Golf is never a certainty, but it is always spectacular.

Heartbound Is About a Boy’s Journey With Depression

By Khee Hoon Chan • March 14th, 2017

Facing the world when depressed is an overwhelming challenge, but the encouragement of close friends and furry companions makes the journey much more tolerable.

We Need a Real Nemesis System

By David Shimomura • March 13th, 2017

“What if any game forced you to own up to the potentially thousands of people you may have wronged?”

Walking the Line with Patchwork

By Sam Desatoff • March 9th, 2017

“There’s something incredibly appealing about a game meant just for two–it can feel intimate and casual and competitive all at once.”

Let Me Make Mistakes: A Plea to Developers

By Matthew Byrd • March 9th, 2017

If the medium is going to mature, we need developers willing to make players feel dumb, allowing them the chance to figure things out via trial and error.

Are Twitch Streamers Entertainers, Or Advertisers?

By Matt Sayer • March 7th, 2017

With Twitch paying streamers to sell games, it’s going to be more difficult than ever to separate genuine praise from paid promotion.

The Fall of Lazarus Warns Us About the Dangers of an AI Takeover

By Khee Hoon Chan • March 7th, 2017

“Such stories tap into our fear of technology’s destructive powers, and have been around since the industrial revolution”

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