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Steamworld Heist and the Goldilocks Difficulty

By Matt Sayer • February 21st, 2017

‘Difficult’ shouldn’t mean massive enemy HP bars and single-hit deaths. As Steamworld Heist shows, a good challenge should be about skill, not stubborn persistence.

When Narrative Plays Second Fiddle

By Khee Hoon Chan • February 21st, 2017

“Inventive gameplay is still what sets videogames apart from other mediums.”

The Prettiest Nightmare

By Matt Sayer • February 17th, 2017

Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.

A Good Death

By Sophie Turner • February 17th, 2017

Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.

The Three John Wickiest Games

By David Shimomura • February 13th, 2017

David Shimomura recreates that John Wick feeling in some popular shooters.

Backlog

Neither Here Nor There

By Gavin Craig • February 10th, 2017

Gavin Craig dials the time machine to 1994. His destination? Final Fantasy VI.

The McMaster Files

Far Harbor

By Jason McMaster • February 10th, 2017

Fallout 4‘s Far Harbor may be impossible to play, thanks to Jason’s memories of the real Bar Harbor.

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