In PLAYERUNKNOWN’S BATTLEGROUNDS, Winning is Refreshingly Irrelevant By Matthew Byrd • March 30th, 2017 “BATTLEGROUNDS treats unwinnable scenarios as part of the experience.”
Bang&Blame: GDC 2017 in the Cross Hairs By David Wolinsky and Dee Majek • March 28th, 2017 David went to GDC for the 10th time. Dee’s never been.
Bad Games Are Good For No One By Matt Sayer • March 28th, 2017 Dumping on a game, even a bad one, says more about our own insecurities than the quality of the game itself.
In Pato Box, Revenge Is a Dish Served With a Flurry Of Punches By Khee Hoon Chan • March 28th, 2017 “Full of nuance and quiet unease, Pato Box warrants your interest, subverting the fighting genre by sprinkling in elements of crime fiction and drama.”
The Making of a Weird Autumn – An Excerpt from Unwinnable Monthly 89 By Max Covill • March 27th, 2017 Max Covill talks to the team behind Night in the Woods about the mystery and malaise of living in a post-industrial town.
The Librarians of Sleepiburgh By Jackson Ryan • March 24th, 2017 Years of unnecessary suffering at the hands of Bullfrog’s best.
The House is the Best Character in Resident Evil 7 By Sam Desatoff • March 23rd, 2017 The Bakers’ development has strict beginning and ending points, whereas the house is always shifting and evolving as the story progresses.