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In PLAYERUNKNOWN’S BATTLEGROUNDS, Winning is Refreshingly Irrelevant

By Matthew Byrd • March 30th, 2017

“BATTLEGROUNDS treats unwinnable scenarios as part of the experience.”

Bang&Blame: GDC 2017 in the Cross Hairs

By David Wolinsky and Dee Majek • March 28th, 2017

David went to GDC for the 10th time. Dee’s never been.

Bad Games Are Good For No One

By Matt Sayer • March 28th, 2017

Dumping on a game, even a bad one, says more about our own insecurities than the quality of the game itself.

In Pato Box, Revenge Is a Dish Served With a Flurry Of Punches

By Khee Hoon Chan • March 28th, 2017

“Full of nuance and quiet unease, Pato Box warrants your interest, subverting the fighting genre by sprinkling in elements of crime fiction and drama.”

The Making of a Weird Autumn – An Excerpt from Unwinnable Monthly 89

By Max Covill • March 27th, 2017

Max Covill talks to the team behind Night in the Woods about the mystery and malaise of living in a post-industrial town.

The Librarians of Sleepiburgh

By Jackson Ryan • March 24th, 2017

Years of unnecessary suffering at the hands of Bullfrog’s best.

The House is the Best Character in Resident Evil 7

By Sam Desatoff • March 23rd, 2017

The Bakers’ development has strict beginning and ending points, whereas the house is always shifting and evolving as the story progresses.

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