We Need a Real Nemesis System By David Shimomura • March 13th, 2017 “What if any game forced you to own up to the potentially thousands of people you may have wronged?”
Walking the Line with Patchwork By Sam Desatoff • March 9th, 2017 “There’s something incredibly appealing about a game meant just for two–it can feel intimate and casual and competitive all at once.”
Let Me Make Mistakes: A Plea to Developers By Matthew Byrd • March 9th, 2017 If the medium is going to mature, we need developers willing to make players feel dumb, allowing them the chance to figure things out via trial and error.
Are Twitch Streamers Entertainers, Or Advertisers? By Matt Sayer • March 7th, 2017 With Twitch paying streamers to sell games, it’s going to be more difficult than ever to separate genuine praise from paid promotion.
The Fall of Lazarus Warns Us About the Dangers of an AI Takeover By Khee Hoon Chan • March 7th, 2017 “Such stories tap into our fear of technology’s destructive powers, and have been around since the industrial revolution”
Breath of the Wild is Great But Inaccessible By David Shimomura • March 6th, 2017 “My dream was for the Switch to blow up the gates to gaming, to be open to as many people as possible. Instead, one of its best launch titles is the gates incarnate.”
I’ve Had About Enough of The Witness By Sam Desatoff • March 2nd, 2017 “There is no reward for completing a difficult series of puzzles except another series of puzzles.”