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Mindset Matters: How I Came To Love Pillars Of Eternity

By Matt Sayer • April 4th, 2017

Pillars of Eternity is a good reminder that the experience we want out of a game affects the experience we get out of it.

Run Like a Girl in Battle Princess Madelyn

By Khee Hoon Chan • April 4th, 2017

Ridding the world of evil is no longer just a man’s job, and Princess Madelyn dashes across the screen with ease, slaying the wicked with her spears and magic.

Revving the Engine: Conarium

By Stu Horvath • April 3rd, 2017

Stu Horvath chats with Onur Samli of Zoetrope Interactive about their upcoming horror game Conarium and the enduring appeal of H. P. Lovecraft.

The Thrill of Hopelessness

By Chris Cesarano • March 31st, 2017

Rogue One allowed us to revel in the oppressive power of the Empire in a way the original films never had. I wish Halo: ODST had done the same.

List-O-Mania, March 2017

By Team Unwinnable • March 30th, 2017

What’s Team Unwinnable playing, reading and rocking out to in March?

Three Things SteamWorld Heist Does Better Than XCOM

By Sam Desatoff • March 30th, 2017

“SteamWorld Heist largely delivers the goods.

In PLAYERUNKNOWN’S BATTLEGROUNDS, Winning is Refreshingly Irrelevant

By Matthew Byrd • March 30th, 2017

“BATTLEGROUNDS treats unwinnable scenarios as part of the experience.”

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