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Video Games Shouldn’t Have Expiry Dates

By Matt Sayer • April 25th, 2017

“If we don’t start giving the present as much attention as we do the future, we’re never going to have a past to look back to.”

The Significance of Alt-J’s Psychedelic Web Game

By Khee Hoon Chan • April 25th, 2017

It’s fascinating to see how videogames are gradually becoming part of a collaborative whole in an artist’s arsenal of expressions.

Revving the Engine: Nebula

By Stu Horvath • April 20th, 2017

There’s something under the ice of Europa. Can you survive it?

Unwinnable Monthly – April 2017

By Stu Horvath • April 19th, 2017

What’s going on with Unwinnable in April? Everything, naturally.

The Case For Style as Substance

By Matthew Byrd • April 13th, 2017

In Persona 5, even doing your laundry is accompanied by unique melodies and outrageous animations not found anywhere else in the game.

Here's the Thing

Sick of Chosen Ones

By Rob Rich • April 12th, 2017

Why does it always have to be a prophecy?

Obduction Is A Game For Cartographers

By Matt Sayer • April 11th, 2017

Bridges, shortcuts, looping paths–Obduction is all about finding the connections in a mysterious alien world.

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