A Night Elf Priestess’ View of the Future By Stu Horvath • September 6th, 2011 Stu Horvath talks to Bonnie Nardi, a cultural anthropologist, about the impact of MMOs like World of Warcraft on social dynamics and the distribution of technology.
Driver: Suffering Remembered By Stu Horvath • September 6th, 2011 Ubisoft released a trailer for Driver: San Francisco that calls back to the original’s punishing garage tutorial level. Stu Horvath waxed nostalgic…and terrified.
Dictatorship for Dummies – Tropico 4 Reviewed By George Collazo • September 5th, 2011 Love the Caribbean? Keep a balanced checkbook? Come sail away to Tropico 4 and indulge your dictatorial fantasies with real-time strategy!
Dictator Break By Stu Horvath • September 5th, 2011 Judging by the trailer, Kalypso Media’s Tropico 4 promises the same joys of dictatorship as the previous games in the series. Viva El Presidente!
John Carmack: Rocket Man By Stu Horvath • September 2nd, 2011 Legendary game designer John Carmack, the man behind Doom, Quake and Rage, has an unusual hobby: building rockets for NASA with his company Armadillo Aerospace.
Happy Belated Birthday, SNES By Michael Edwards • September 2nd, 2011 Michael Edwards celebrates twenty years of the SNES with some fond (and not so fond) memories.
Before He Was an Asshole – God of War: Origins Reviewed By George Collazo • September 1st, 2011 George Collazo discovers that being the God of War is always fun, even in a slightly flawed remastering of a PSP game.
Drawing a Line: Pigs in Trees Is Flight Control Meets Angry Birds. So What’s the Point? By Matt Marrone • September 1st, 2011 Matt Marrone took on the assignment of reviewing new iOS game Pigs in Trees, wishes he just said, “I’d rather not.”
Game Dev 101: There’s a First Time for Everything By Kenneth J. Lucas • August 30th, 2011 Ken Lucas goes to San Francisco for the first ROBLOX Rally and finds his inner videogame designer.
Post-Traumatic By Stu Horvath • August 30th, 2011 The day surreal point and click adventure Trauma came out, I was excited to dive into what was bound to be a deep psychological experience. If Trauma was a pool, I would have a broken neck.