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16 Out of 20

By Daniel Winters • February 12th, 2013

I tear off the Post-it note, place it and walk away. I never look back.

The Proving Ground

By Nels Anderson • February 11th, 2013

Nels Anderson discusses the value of playtesting games in development, as well as the horror of nasal polyps.

The Tyrant’s Confession

By Stu Horvath • February 7th, 2013

Stu Horvath aims to become a board game tyrant.

The Sabbath Play

By Richard Clark • February 5th, 2013

Richard Clark doesn’t know what rest is anymore.

It’s Dangerous to Sneak Alone. Take This Magazine.

By Jill Scharr • February 4th, 2013

Games, games writing and games reading with Sneaky Bastards’ Daniel Hindes.

No Black T-Shirts

By Gus Mastrapa • February 1st, 2013

It is time to stop calling games a young medium and start looking back.

Multi-Play

By Grant Howitt • January 31st, 2013

Grant Howitt explains how to make friends with videogames.

Father Knows Best

By Cassandra Khaw • January 31st, 2013

Cassandra Khaw discusses the notion of the overachieving parent and Borderland 2‘s Handsome Jack.

The Ocarina of Time Gone By

By Jill Scharr • January 29th, 2013

Jill Scharr reminisces about her first videogame and why she’ll never play it again.

It Never Ends

By Teddy Diefenbach • January 29th, 2013

In his Unwinnable debut, game designer Teddy Diefenbach talks about fedoras and denouements – neither of which he’s yet been able to pull off.

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