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The Board Soul
Two people looking away in a watercolor. This is a still from the cover of the board game Scythe.

Kill Your Darlings

By Jeremy Signor • July 21st, 2017

Are the old standards in board game design worth keeping? Scythe succeeds by brilliantly contradicting them.

A Visitor’s Guide to Sigil

By Sam Desatoff • July 20th, 2017

Hello, and welcome to scenic Sigil, the Crossroads of the Multiverse™. Thank you for visiting our tourist center where we are glad to assist with any questions you might have about the city.

Unwinnable Monthly – July 2017

By Stu Horvath • July 19th, 2017

Unwinnable Monthly’s got Twin Peaks fever.

screenshot of prison architect.

The Search for Answers in Prison Architect

By Khee Hoon Chan • July 19th, 2017

The videogame also hints at how the prison is merely a smaller piece of a larger system at work—one that sometimes feels like we, as ordinary citizens, have no influence over.

Screenshot of a Google Maps zoom of the NRG Stadium

The Future is Play

By Levi Rubeck • July 18th, 2017

By the end of Football 17776’s twenty-five chapters, you’ll have experienced many .gifs, videos, stats, flippant quips and earnest pleas.

The Board Soul

The Serene Adventures of Above and Below

By Jeremy Signor • July 14th, 2017

Where does the soul of a board game reside? For Above and Below, it’s in its charming world.

Checkpoint – Horizons

By Corey Milne • July 13th, 2017

Why go somewhere nice when the vast empty nothingness of deep space is calling?

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