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The Knife Mod

By Teddy Diefenbach • March 5th, 2013

Rad Dragon co-founder Teddy Diefenbach does a postmortem dissection of a fourth grade failure: his first attempt at game design.

Game On at the Metropolitan Museum of Art

By Jill Scharr • March 4th, 2013

Jill Scharr goes to the Metropolitan Museum of art and see videogames in the frames.

The Rules of the Game

By Stu Horvath • March 1st, 2013

The best rules are the ones you can ignore.

Beggars

By Gus Mastrapa • March 1st, 2013

Gus Mastrapa loves weirdness, but doesn’t expect it to come with a big budget.

The Anti-Metal Gear

By Mike Spitalieri • February 28th, 2013

Mike Spitalieri examines the implications of Metal Gear Rising‘s new series violence.

Chasing the Dollar

By Chris Dahlen • February 28th, 2013

Chris Dahlen sets up shop in Richard Hofmeier’s Cart Life.

The Town that Takes All

By Steve Haske • February 28th, 2013

Steve Haske visits the most recent addition to the ash heap of videogame movie adaptations – Silent Hill: Revelation.

Where Is My Mind?

By Brendan Keogh • February 26th, 2013

Brendan Keogh gets physimentally exhausted with Antichamber and Where Is My Heart?

If You Don’t Buy a PlayStation 4, God Will Kill a Puppy

By Dennis Scimeca • February 25th, 2013

The dust has settled a bit on Sony’s PlayStation 4 reveal, but Dennis Scimeca isn’t sure that the game industry needs a new generation of consoles at all.

Beginnings in the Dead Space Trilogy

By Dan Crabtree • February 25th, 2013

Dan Crabtree ventures into the openings of the Dead Space games.

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