The Devil and the D20 By Tim Mucci • February 23rd, 2012 Tim Mucci, the Tabletop Wizard, delves into the alleged sinister and soul-stealing effects of Dungeons & Dragons.
Story Does Matter By Gus Mastrapa • February 17th, 2012 Gus Mastrapa wants his videogames to have stories – otherwise, they’d be like movies without a soundtrack.
An Appreciation of Attention to Detail By Team Unwinnable • February 14th, 2012 Erika Haase discusses 2008’s Prince of Persia and why she thinks it’s the best game in the series.
Rookie of the Year: Temple of Zoom By Matt Marrone • February 13th, 2012 The Rookie of the Year plays Temple Run for iOS – the scourge of all New York City schoolteachers.
A Conversation with Game Developer Jake Elliott By Jenn Frank • February 10th, 2012 Jenn Frank interviews game developer Jake Elliott and discusses his work, pixel art and the angst of holding one’s breath under digital water.
Kickstarter is Making Us the Executives By Gus Mastrapa • February 10th, 2012 Down with the Suits! Gus Mastrapa thinks Tim Schafer and Double Fine have proved that there is a better way to make and sell creative work via sites like Kickstarter and Bandcamp.
The Value of Let’s Play: Ancient Greek Punishment By Steve Haske • February 9th, 2012 Steve Haske returns to Unwinnable to discuss what can be learned from games that are, in fact, unwinnable.
An Academic History of Storytelling in Videogames By Professor Rogue • February 7th, 2012 Unwinnable hires a ghostwriter courtesy of Unemployed Professors to take a whack at an academic version of Bee Tee Dee’s classic comic strip, “A Brief History of Storytelling in Videogames.”
The “WTF?!” Genre By Team Unwinnable • February 2nd, 2012 Erika Haase discusses Japanese games and reminds us that the East still has some surprises.