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Kick It Again, Sam

By Branislav Gagic • May 9th, 2013

Branislav Gagic is concerned about the rampant recycling of ideas in some Kickstarter-sourced game projects.

Completely Hands-On

By Dan Solberg • May 8th, 2013

Dan Solberg examines the tactile shortcomings of MoMA’s Applied Design game exhibit.

Blood on the Joystick

By Zavian Sildra • May 7th, 2013

While not being particularly good at playing the franchise, Street Fighter lover Zavian Sildra refuses to accept defeat.

What is Best in Life?

By Joe DeMartino • May 6th, 2013

Good King Joe DeMartino feels that mercy is for the weak as he plays the “Prophesy of Pendor” mod for Mount & Blade: Warband.

Memories of Memories

By George Weidman • May 3rd, 2013

George Weidman questions the universality of nostalgia-driven pop culture.

A Small Victory

By Stu Horvath • May 2nd, 2013

Sometimes a small victory is better than none at all.

You, Too, Can Be a Monster

By Ian Gonzales • May 2nd, 2013

Ian Gonzales recalls the times he had to save the world and doom it in the suspicion-laced board game, Panic Station.

Have A Drink With Link

By Jordan Young • April 30th, 2013

Jordan Young shows you what to drink when playing through The Legend of Zelda series.

How the Hell Was I Supposed to Figure That Out?!

By George Weidman • April 30th, 2013

After playing Antichamber, George Weidman wants to determine what makes puzzles terrifying and wonderful.

Who Am I, Really?

By Owen R. Smith • April 29th, 2013

Through Metal Gear Solid 2, Owen R. Smith discovers the meaning of true player agency.

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