Talkin’ About Stuff By Stu Horvath and John McGuire • January 19th, 2026 Catchin’ up on some TV and movies.
The Threads We Think We’re Holding By Matthew Wilson • January 16th, 2026 How a 20-minute game about sardines became an existential mirror to reality.
Revisiting the Madhouse By J.M. Henson • January 15th, 2026 It feels to me like Madhouse is the intended difficulty.
Casting Deep Meteo Sea of Stars, Pond of Bulbs By Levi Rubeck • January 15th, 2026 Are we learning our lines to embody a part, or are we bending the world to our whims?
Totally Generic Best of 2025 By Natasha Ochshorn • January 14th, 2026 The most sustained joy I got this year was mainlining old seasons of Top Chef while I packed and moved and unpacked apartments.
I Played It, Like, Twice... The Woods Are Lovely, Dark and Deep: On Why I Haven’t Played Root, Like, Twice By Orrin Grey • January 13th, 2026 I picked it up because of Kyle Ferrin’s art.
Area of Effect Nooks and Crannies By Jay Castello • January 13th, 2026 Ace Attorney Investigations’ spaces feel like spaces made for people. Everybody’s here trying to work out what happened, and you’re just one part of that puzzle.
Rookie of the Year How Did We Ever Beat Videogames Before the Internet? By Matt Marrone • January 12th, 2026 When I was a kid, we didn’t have online resources to beat bewildering RPGs – but beat them we did.
Dark Tower By Stu Horvath and John McGuire • January 12th, 2026 Can you defeat the tower before the tower defeats you?
Interlinked Fragile Traditions By Phoenix Simms • January 9th, 2026 Porcelain as a material metaphor is a way to emphasize not just legacy, but the hands-on and time-consuming craft that creates objects of precious worth.