Things are Getting a Bit Unreal By Stu Horvath • May 18th, 2012 Stu Horvath saw Epic Games’ Unreal Engine 4 and wrote about it for Wired.
How A Game of Thrones Found Me Friends By Gus Mastrapa • May 18th, 2012 Gus Mastrapa finds his people thanks to George R.R. Martin’s fantasy novels.
No One’s Gonna Stop Me Now By Richard Clark • May 17th, 2012 Richard Clark ruminates on careers, dreams and Perfect Strangers, thanks to the browser game Nothing’s Gonna Stop Me Now.
No One Takes Notes Anymore By Patrick Stafford • May 15th, 2012 Patrick Stafford remembers a time when notes and hand-drawn maps were the key to success in a videogame. He’d like those days to make a comeback.
Pocket Treasures: SpikeDislike By Brendan Keogh • May 15th, 2012 Brendan Keogh discovers that he is greedy and reckless, thanks to James Gamble’s SpikeDislike.
Rookie of the Year: Raiders of the Lost Wii By Matt Marrone • May 14th, 2012 The Rookie of the Year dusted off his Wii to play Skyward Sword – and is now furiously fleeing from a giant, rolling boulder.
Videogames are Killing Me By Gus Mastrapa • May 11th, 2012 Gus Mastrapa doesn’t want to die but, thanks to videogames, he’s not doing much about it.
Guess Who’s Coming to Dinner By Tim Mucci • May 10th, 2012 Tim Mucci, the Tabletop Wizard, shares his tips for creating effective non-player characters for RPGs.
Pocket Treasures: jAggy Race By Brendan Keogh • May 8th, 2012 Brendan Keogh lets go with gravity as he plays jAggy Race from SevenOnly.
We Can’t Have Dreams By Jordan Mammo • May 7th, 2012 Jordan Mammo talks to game designer Sun Park of Turtle Cream about his first game, Sugar Cube: Bittersweet Factory, indie development in South Korea and protesting unfair government gaming laws in his home country.