Our Relationship With Frustration By Khee Hoon Chan • December 12th, 2017 Prepare to fail in the most agonizing ways possible.
Life Dying Malls and Their Arcade Dreams By Amanda Hudgins • December 11th, 2017 At some point this Victoria’s Secret made the transition to Akiba Arcade, a small Japanese arcade full of rhythm games with large drums and bright boxes of light and sound.
Commentary Destiny 2: The Big Empty By David Shimomura • December 11th, 2017 Destiny is a world completely devoid of the things that make a world worth playing in.
Gingy's Corner Mutiny!! is Exceptionally Bad Futanari Pirate Porn By Gingy Gibson • December 8th, 2017 I firmly set the bar of my expectations on the ground and was still disappointed by Mutiny!!
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.
Pocket Camp: An Exercise in Capitalist Banality By Khee Hoon Chan • December 7th, 2017 And if you’re a bourgeoisie Whale—what videogame companies call their biggest spenders who are willing to drop at least $100 per month on freemium games—well, you’ve exactly the corporate wet dream Nintendo wants to hook in.
Feature Excerpt The Successful Sidescroller By Aron Garst • December 6th, 2017 What makes a successful sidescroller? Aron Garst turns to the developers of Shovel Knight and Runbow to find out.