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Our Relationship With Frustration

By Khee Hoon Chan • December 12th, 2017

Prepare to fail in the most agonizing ways possible.

Life
A pinball machine from the edge.

Dying Malls and Their Arcade Dreams

By Amanda Hudgins • December 11th, 2017

At some point this Victoria’s Secret made the transition to Akiba Arcade, a small Japanese arcade full of rhythm games with large drums and bright boxes of light and sound.

Commentary
A white hooded character holding a future tech gun looking to the left .This is a still from Destiny 2.

Destiny 2: The Big Empty

By David Shimomura • December 11th, 2017

Destiny is a world completely devoid of the things that make a world worth playing in.

Gingy's Corner
A space pirate ship floating in the atmosphere of a galaxy. This is a piece of key art for the game Mutiny!!

Mutiny!! is Exceptionally Bad Futanari Pirate Porn

By Gingy Gibson • December 8th, 2017

I firmly set the bar of my expectations on the ground and was still disappointed by Mutiny!!

The Board Soul
Two characters that resemble D&D party members climbing up a mountain with a large red dragon coming up behind them.

The Board Soul – Focus

By Jeremy Signor • December 7th, 2017

Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.

A raccoon standing next to an oversized phone with a speech bubble that reads "Leaf TIckets" displaying how microtransactions work in Animal Crossing: Pocket Camp

Pocket Camp: An Exercise in Capitalist Banality

By Khee Hoon Chan • December 7th, 2017

And if you’re a bourgeoisie Whale—what videogame companies call their biggest spenders who are willing to drop at least $100 per month on freemium games—well, you’ve exactly the corporate wet dream Nintendo wants to hook in.

Feature Excerpt

The Successful Sidescroller

By Aron Garst • December 6th, 2017

What makes a successful sidescroller? Aron Garst turns to the developers of Shovel Knight and Runbow to find out.

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