Close Gaming: Super Paper Mario By Dan Crabtree • December 4th, 2012 Dan Crabtree gets a little offended in Super Paper Mario‘s Fort Francis.
Pocket Treasures: Spaceteam By Brendan Keogh • December 4th, 2012 Brendan Keogh engorges his Penrose Iontissue as he plays Spaceteam.
Final Fantasy X-Ray: It’s Stories All the Way Down By Jill Scharr • December 3rd, 2012 Jill Scharr peels back the layers of narrative in Final Fantasy X.
PRACTICE – Game Design for the Players By Shawn Allen • December 3rd, 2012 Shawn Allen attends the 2nd PRACTICE gaming conference at NYU.
The Family Business By Stu Horvath • November 30th, 2012 Stu Horvath recounts some of the history of Unwinnable and its foundation in something more than friendship.
The Real Thing By Gus Mastrapa • November 30th, 2012 Gus Mastrapa finds a validation of the unconventional family in Telltale’s The Walking Dead.
Allow Natural Death By Jenn Frank • November 29th, 2012 I cried into her bedsheets and kissed her hand, because there was that mask forcing air into her and there was too little of her face to kiss.
My Dad the Sportsballer By Dennis Scimeca • November 29th, 2012 Dennis Scimeca shares a revelation about his dad that changed the way he views the term, “gamer.”
HaloSibs By Richard Clark • November 28th, 2012 Richard Clark wants to go to the mutliplayer where everyone knows his name.
Rookie of the Year: Procrastinator’s Creed By Matt Marrone • November 26th, 2012 The Rookie of the Year has yet to even open the packaging on his copy of Assassin’s Creed III.