The Board Soul Choices By Jeremy Signor • March 8th, 2018 Painful choices are what makes games interesting. Fact or Fiction embodies this philosophy.
Checkpoint DEFCON By Corey Milne • March 8th, 2018 These are games about waiting on the end of the world.
Another Look PaRappa and Me By Yussef Cole • March 7th, 2018 Playing PaRappa now, I feel nostalgic about not only its mechanics and aesthetics but also its place in the long, weird journey I’ve taken with coming to terms with hip-hop and its implications for my own identity.
This Mortal Coyle Bea Santello By Deirdre Coyle • March 6th, 2018 My favorite of Bea’s qualities is that she’s tired.
Kingdom Come: Deliverance – Myth-making and Historical Accuracy By Reid McCarter • March 2nd, 2018 “Making Henry believable is a process of selection – of sorting out what’s important to Deliverance’s designers and what isn’t. It reflects, in its own small way, their priorities.”
The Board Soul Drafting 102 By Jeremy Signor • March 1st, 2018 Though its many options can overwhelm absolute beginners, Bunny Kingdom’s very visual gameplay language makes it great for teaching the finer points of drafting.
The Burnt Offering The New Make-Believe By Stu Horvath • February 28th, 2018 When most folks have a mid-life crisis, they buy a sports car. Stu Horvath frets about his ability to run tabletop roleplaying games.