Past Presence Object Lessons #1: Field By Emily Price • August 31st, 2023 Are fields a stage for action to take place on, or are they the action themselves?
The Arkham Investigator’s Wallet By Stu Horvath and John McGuire • August 28th, 2023 The coolest wallet you’ve ever seen.
Funeral Rites Inventing a World of Insectoid Wonders By Justin Reeve • August 25th, 2023 We delve into the mind of creator Eduardo Carabaño, exploring the history, philosophy, inspirations and design processes that carried Settlers of a Dead God from inception to publication.
Feature Excerpt Odes of the Boomershooter By Holly Boson • August 23rd, 2023 “If we’re entering an age of renewed zeal for nu-metal, I think Slayers X deserves to be mentioned within the first breaths of the conversation.”
Letter from the Editor Unwinnable Monthly – August 2023 By David Shimomura • August 21st, 2023 New favorite genre alert.
Swordthrust By Stu Horvath and John McGuire • August 21st, 2023 Climb into the Titan’s brain and fight his dreams!
What Does it Mean to be Wholesome in 2023: An Analysis of the 2023 Wholesome Direct By Hilver • August 16th, 2023 A systematic look at the conception of “wholesomeness” in games.
Forms in Light Hidden Assumptions By Justin Reeve • August 15th, 2023 Cities: Skylines and Workers and Resources: Soviet Republic provide unique experiences in urban planning and resource management while representing completely different political economies.
Tony DiTerlizzi Interview (Remastered) By Stu Horvath and John McGuire • August 14th, 2023 No time to record this week, so its a rerun for you!
I Played It, Like, Twice... Collaborative Chaos: Being on the Top of the Heap in King of Monster Island By Orrin Grey • August 13th, 2023 This bigger kaiju is trying to open a portal with the help of a variety of adorable minions, and the “good” kaiju need to put a stop to it.