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Getting Hot Under The Collar with Superhot: The Card Game

By Khee Hoon Chan • March 13th, 2018

Given the game’s primary conceit of time moving only when the player does, Superhot feels like it will translate well into a tabletop game, with replicating Superhot’s central mechanics of letting players pause and parse their next move a natural fit.

The Board Soul

Choices

By Jeremy Signor • March 8th, 2018

Painful choices are what makes games interesting. Fact or Fiction embodies this philosophy.

Checkpoint

DEFCON

By Corey Milne • March 8th, 2018

These are games about waiting on the end of the world.

Another Look

PaRappa and Me

By Yussef Cole • March 7th, 2018

Playing PaRappa now, I feel nostalgic about not only its mechanics and aesthetics but also its place in the long, weird journey I’ve taken with coming to terms with hip-hop and its implications for my own identity.

This Mortal Coyle

Bea Santello

By Deirdre Coyle • March 6th, 2018

My favorite of Bea’s qualities is that she’s tired.

Kingdom Come: Deliverance – Myth-making and Historical Accuracy

By Reid McCarter • March 2nd, 2018

“Making Henry believable is a process of selection – of sorting out what’s important to Deliverance’s designers and what isn’t. It reflects, in its own small way, their priorities.”

The Board Soul

Drafting 102

By Jeremy Signor • March 1st, 2018

Though its many options can overwhelm absolute beginners, Bunny Kingdom’s very visual gameplay language makes it great for teaching the finer points of drafting.

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