Looking Glass Monsters By Gus Mastrapa • January 18th, 2013 Gus Mastrapa looks into the dark heart of art.
Good Intentions By Brendan Keogh • January 17th, 2013 For Brendan Keogh, the intentions behind Far Cry 3 are clear. Too clear.
Homunculus By Stu Horvath • January 17th, 2013 Inside my head, there is a little man. He sits wrapped in wires and surrounded by machinery.
Pushing Away Acceptance By Michael Westgarth • January 15th, 2013 Michael Westgarth reminisces about videogames and his parents – and also finds that his parents aren’t who he thought they were.
The Joy of Suffering By Nels Anderson • January 10th, 2013 Nels Anderson wants his games to bring the pain.
Take a Load Off By Jane Riley • January 8th, 2013 Jane Riley is rockin’ in the fat-free world with Rock Band and a treadmill.
The Next Gen Food Chain By Sam Machkovech • January 7th, 2013 Nvidia, have fun with your Shield. Valve’s running in with a sword.
Persona 4 is the Apotheosis of the JRPG By Gus Mastrapa • January 4th, 2013 Persona 4 isn’t the JRPG you think it is.
The Enslavement of Josef – A Machinarium Retrospective By Joseph Leray • January 3rd, 2013 Joseph Leray looks back at Jakub Dvorský’s Machinarium.
Agency and Morrowind By Daniel Starkey • January 2nd, 2013 Daniel Starkey finds agency – and a taste for thievery – in The Elders Scrolls III: Morrowind.