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Where the Water Tastes Like Wine Betrays the Heart of Storytelling

By Jeremy Signor • March 26th, 2018

Storytelling is dynamic. Where the Water Tastes Like Wine makes it feel static.

A glitched out yellow and orange image of three men playing

Dispatches from GDC 2018: Day Three

By Amanda Hudgins • March 22nd, 2018

Amanda goes to GDC with a press pass. This is a Day Three of her experience.

red and gold text on a blue field that reads "Game Workers Unite!"

IGDA, Union-Busting and GDC 2018

By Michelle Ehrhardt • March 22nd, 2018

Former Kingdom of Amalur CEO shockingly comes out as anti-union at GDC

Dispatches from GDC 2018: Day Two

By Amanda Hudgins • March 21st, 2018

Amanda goes to GDC with a press pass. This is Day 2 of her experience.

Excerpt

The Man of Many Ways

By Kate Gray • March 21st, 2018

Was it Mario who blinded the cyclops or Odysseus? I forget.

A page from the Workers Unite zine that reads "It was their Dream to Work in the Game Industry' heavily glitched out

Dispatches from GDC 2018: Day One

By Amanda Hudgins • March 20th, 2018

Amanda goes to GDC with a Press Pass. This is her daily diary of the experience.

Modern-day Cyberpunk Is Already Here

By Khee Hoon Chan • March 20th, 2018

So what stories should cyberpunk tell today? As the foreshadowing of dystopian societies inches closer and become less of a distant future, our games should also reflect our conflicting relationship with technology today.

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