The Critic and the Cloud By Sam Machkovech • February 15th, 2013 In the wake of Tesla madness, producers and editors alike should ignore a growing mountain of data and let critics be critics.
Greener Pastures By Gus Mastrapa • February 15th, 2013 Gus Mastrapa’s twilight years will be spent in an epic battle – on a computer screen.
I Love You, Hundreds – But It’s Over By Dan Apczynski • February 14th, 2013 Dan Apczynski examines the end of an affair with Semi Secret Software’s Hundreds.
Fear No More By Stu Horvath • February 14th, 2013 Who’s afraid of the big bad necromorphs? Not Stu Horvath.
16 Out of 20 By Daniel Winters • February 12th, 2013 I tear off the Post-it note, place it and walk away. I never look back.
The Proving Ground By Nels Anderson • February 11th, 2013 Nels Anderson discusses the value of playtesting games in development, as well as the horror of nasal polyps.
The Tyrant’s Confession By Stu Horvath • February 7th, 2013 Stu Horvath aims to become a board game tyrant.
The Sabbath Play By Richard Clark • February 5th, 2013 Richard Clark doesn’t know what rest is anymore.
It’s Dangerous to Sneak Alone. Take This Magazine. By Jill Scharr • February 4th, 2013 Games, games writing and games reading with Sneaky Bastards’ Daniel Hindes.
No Black T-Shirts By Gus Mastrapa • February 1st, 2013 It is time to stop calling games a young medium and start looking back.