16 Out of 20 By Daniel Winters • February 12th, 2013 I tear off the Post-it note, place it and walk away. I never look back.
The Proving Ground By Nels Anderson • February 11th, 2013 Nels Anderson discusses the value of playtesting games in development, as well as the horror of nasal polyps.
The Tyrant’s Confession By Stu Horvath • February 7th, 2013 Stu Horvath aims to become a board game tyrant.
The Sabbath Play By Richard Clark • February 5th, 2013 Richard Clark doesn’t know what rest is anymore.
It’s Dangerous to Sneak Alone. Take This Magazine. By Jill Scharr • February 4th, 2013 Games, games writing and games reading with Sneaky Bastards’ Daniel Hindes.
No Black T-Shirts By Gus Mastrapa • February 1st, 2013 It is time to stop calling games a young medium and start looking back.
Multi-Play By Grant Howitt • January 31st, 2013 Grant Howitt explains how to make friends with videogames.
Father Knows Best By Cassandra Khaw • January 31st, 2013 Cassandra Khaw discusses the notion of the overachieving parent and Borderland 2‘s Handsome Jack.
The Ocarina of Time Gone By By Jill Scharr • January 29th, 2013 Jill Scharr reminisces about her first videogame and why she’ll never play it again.
It Never Ends By Teddy Diefenbach • January 29th, 2013 In his Unwinnable debut, game designer Teddy Diefenbach talks about fedoras and denouements – neither of which he’s yet been able to pull off.