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Geralt of Rivia, Anthropologist

By Khee Hoon Chan • May 8th, 2018

Like a cultural anthropologist, Geralt uncovers more about this universe through these contracts, keenly and patiently listening to villagers as they share their joy and woes.

E-soterica

Fans Have Spoken, and They Want a Knuckle Sandwich

By Alyse Stanley • May 4th, 2018

When the frenetic gameplay of WarioWare, the dark humor of Fargo, and the aesthetic of Dragon Ball and Pokémon combine, Knuckle Sandwich emerges unscathed from the explosion, sunglasses lowered.

Rend Wants to get the Team Back Together

By Levi Rubeck • May 3rd, 2018

Like Overwatch meets EVE Online crashing into Minecraft, Rend is an MMO sandbox RPG that requires a clan that can work together and evolve to confront not only the other online antagonists, but the toothy bite of the world itself.

E-soterica

Umiro Is The Relief of Recovering Lost Memories

By Khee Hoon Chan • May 3rd, 2018

In Umiro, seeing the hues of color seep back into the city is more than just the exhilarating thrill of completing another level in a game. It’s the bittersweet relief of recovering a missing memento, of finding something you thought was lost for good.

The Meaninglessness of Maturity in God of War

By David Shimomura • May 2nd, 2018

While the game tries to tell us of heroes come and gone who made war by making peace, we can never do this. It’s good to kill a demon, an escapee from the underworld, a monster. They have no agency and thus we can never reason with them. We can only bring reason to them at the edge of axe.

The Board Soul

You Can’t Go Home Again

By Jeremy Signor • April 30th, 2018

Something built on nostalgia doesn’t have to be stuck in the past as long as it keeps an eye on the future, too.

Wavecrash!! Literalizes the Puzzle Brawler

By Levi Rubeck • April 25th, 2018

Dreams are often only interesting to the dreamer, but occasionally some gold can be dug up from a seemingly random, chaotic assemblage of our brain dumps.

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