Pato Box’s Fisticuffs Lack Punch By Khee Hoon Chan • June 5th, 2018 Perhaps the point of Pato Box is less about its story and setting. Perhaps it’s more about its exploration of the Punch-Out!! mechanics, and how that can be reimagined as a means of experiencing a stylish crime drama about double-crosses and revenge.
The Magical Charm of Empyreal: Spells and Steam By Sam Desatoff • May 31st, 2018 Level 99 hopes to craft a train board game like no other.
How I Almost Gave Up On Games By Amanda Hudgins • May 29th, 2018 I’m not one of those named faces of GamerGate, the women for whom, for better or worse, GamerGate has become a part of their identity and brand. If you think back to those most visibly affected, the ones who had it worse, I’m nobody.
Democracy 3 and the Absurdity of Government By Daniel Schindel • May 25th, 2018 No matter how much players derive pleasure from a challenge, the inherent appeal of sims is the illusion of control that they grant us.
The Board Soul Let’s Get Physical By Jeremy Signor • May 24th, 2018 Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.
Revving the Engine Rogue Universe By Stu Horvath • May 24th, 2018 Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.
Dhalsim Needs No Haduken By Gurmeet Singh • May 24th, 2018 What does the mysterious yogi actually believe?