Area of Effect Space in Translation By Jay Castello • October 4th, 2023 What Baldur’s Gate 3 loses in creativity by being a simulation, it gains in slapstick.
Interlinked Grounding The Games Industry By Phoenix Simms • September 29th, 2023 Games, despite all their innovative trappings, are trash. To be more specific – games can create a lot of socioeconomic trash.
Here Be Monsters RE7 as American Folk Horror By Emma Kostopolus • September 28th, 2023 Folk horror is having a minute in the scholarly study of horror.
Past Presence Object Lessons #2: Smartphone By Emily Price • September 26th, 2023 How do you represent a technology that’s had an earthquake’s impact, that almost everyone owns and that has made our private lives public?
SPRAWL Kills the Past to Save It: An Interview with MAETH By Elijah Beahm • September 25th, 2023 SPRAWL is “like the games you remember playing on the computer in the 90’s as you remember them; not as they actually were.”
Funeral Rites Challenge Cult Horror with Maximum Mystic Punks Vol 2: Crypt By Alyssa Wejebe • September 25th, 2023 “I’ve always been fascinated with medieval crypts, ossuaries and mausoleums,” Mystic Punks series creator Anthony Meloro says. “So, placing a dungeon crawl in one is an obvious choice.”
Feature Excerpt May Chaos Take the World By Gerry Hart • September 22nd, 2023 The cosmology of Elden Ring’s world is complex and daunting even for veteran players, but there is little in the way of ambiguity with the Frenzied Flame.
Feature Excerpt AI is Advancing Rapidly – The Outer Worlds Tells Us Why That’s Bad By Mira Lazine • September 21st, 2023 The Outer Worlds gives us insight into what it’s like to live in a society run exclusively by corporations, but it also gives us insight into what it’s like to live in a world dominated by AI.