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A Toast to Reconciliation

By Melissa King • March 30th, 2016

What happens when you want to settle your differences with a video game character?

Assassin’s Creed: Syndicate and Life in Motion

By Matt Sayer • March 29th, 2016

Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.

Rise of the Rogue-like Platformer

By Amanda Hudgins • March 23rd, 2016

Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?

The Josh and Jay Show featuring Rowan Kasier – Episode 133: Tom Clancy’s Jesus Lizard

By Team Unwinnable • March 22nd, 2016

Episode 133 of the Josh and Jay Show, featuring Rowan Kaiser was recorded in a sterilized bunker somewhere in the Bay Area.

The Future of Fairy Tales

By Matt Sayer • March 22nd, 2016

The latest motion-capture technology could completely change the way parents interact with their kids.

The Bad Luck Issue – Variation Recap

By Team Unwinnable • March 21st, 2016

Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!

The Bad Luck Issue – Thoughts Recap

By Team Unwinnable • March 21st, 2016

The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.

The Bad Luck Issue – Theme Recap

By Team Unwinnable • March 21st, 2016

Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!

Red Thread Fever

By Stu Horvath • March 21st, 2016

Not all tabletop role-playing games use handouts right, but when they do, it is amazing.

Revving the Engine: Hypercharge

By Stu Horvath • March 18th, 2016

Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.

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