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Subtraction By Addition: Why More Isn’t Always Better

By Matt Sayer • April 12th, 2016

Ron Popeil was wrong, people don’t always want more.

The Josh and Jay Show featuring Rowan Kasier – Episode 134: BART-Z

By Team Unwinnable • April 12th, 2016

Episode 134 of the was recorded live at the Delta terminal at the Bob Hope Airport in Burbank California.

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • April 12th, 2016

Part One: Things haven’t gone wrong yet.

Experiencing Miitomo as an Introvert

By Jose Cardoso • April 11th, 2016

Social interaction can be a chore, but Miitomo finds ways to make introverts enjoy it.

Xeno-Colonialism

By David Shimomura • April 11th, 2016

Traveling to new galaxies and plopping down a settler may be the name of the game.

My Inner Scales

By Ario Elami • April 7th, 2016

“Facing me was an eternity of inky water: clean, pure, impenetrable.” Ario Elami finds an intriguing role-playing opportunity in Dark Souls‘ Path of the Dragon.

Möira vs The Tropes: How 8-Bit Is It?

By Declan Taggart • April 7th, 2016

Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer

To Walk From Left to Right

By Richard Clark • April 5th, 2016

“What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.

It’s All In The Clicks

By Matt Sayer • April 5th, 2016

Ignore your first impressions. Visual Novels have more in common with games than comics or books. A simple click makes all the difference.

For the Love of the Game

By David Shimomura • April 4th, 2016

“There’re no sports cars or houses to buy, and no swag to adorn myself with. My $70,000 salary might as well be $7,000,000,000 or $7 for all the impact it has”

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