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Dreading Long Games

By Dominic Preston • August 24th, 2016

I didn’t want to have to leave like this. You deserve someone that can give you more time. It’s not you, Solus Project, it’s me.

The Solus Project: Survival at its Fittest

By Matt Sayer • August 23rd, 2016

The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.

What We Talk About When We Talk About Video Game Delays

By AJ Moser • August 22nd, 2016

What are we really doing when we want to talk about games being delayed time and time again?

The Maturity In Video Game Absurdity

By Matthew Byrd • August 22nd, 2016

Games are growing up, and they’re learning it’s okay to poke fun at yourself.

No Man’s Sky: More Ambitious Than We Thought?

By Charles Singletary • August 19th, 2016

You’d think an infinite amount of planets to explore would be the only feature you need to impress, but Hello Games continues to push the envelope with No Man’s Sky.

Local Multiplayer Isn’t Dead, It’s Cardboard

By Sam Desatoff • August 18th, 2016

Memories of LAN parties and punching the guy that chose Oddjob are pretty dear. But you can still get them when you trade the controller for cards.

Stories Art

Games Should Make Us Smarter, Not Stronger

By Matt Sayer • August 16th, 2016

Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!

GLITCHED Turns You into a Videogame Character

By Khee Hoon Chan • August 16th, 2016

Fourth wall breaking characters are a dime a dozen, and some use it better than others. GLITCHED knows how it’s done.

What’s in a Name? Everything.

By David Shimomura • August 15th, 2016

“It’s evidence of the casualness of colonialism. I renamed dozens of things before even stopping to think about it.”

Playing With Our Emotions: An Interview with Yvvy

By Megan Condis • August 15th, 2016

Empathy games aren’t going anywhere, and now they’ve made it into the classroom.

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