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Friday Nights in the Hostile Environment

By Rob Haines • March 20th, 2019

British developer PanicBarn’s Not Tonight offers a Brexit-flavored critique of the past ten years of the hostile environment.

A view from a second story on a living room.

Resident Evil 2 Brings the Original Game Design Back From The Dead

By Ethan Horn • March 20th, 2019

The game rebuilds the notion of why being stuck in police station during a virus outbreak is a terrifying prospect by increasing the number of verbs available.

V reaching out a metal cane towards camera.

Rethinking Action with Devil May Cry 5

By Jeremy Signor • March 20th, 2019

Though very much a Devil May Cry game, 5 hints at a new future for the character action genre.

James Lowder Interview (Plus Call of Cthulhu Goodies)

By Stu Horvath and John McGuire • March 18th, 2019

We chat with Chaosium executive fiction editor and RPG industry vet James Lowder. We also discuss the Call of Cthulhu Starter Set and Chaosium’s Lovecraft for Beginning Readers series.

Unmissable: Episode 3

By Sara Clemens and David Shimomura • March 13th, 2019

Yussef Cole sits in to discuss The Favourite, Sunshine vs. Event Horizon, Destiny and more!

A large snail like creature made of pixel art.

Searching for Souls in Reverie

By Jeremy Signor • March 13th, 2019

What exactly makes a Dark Souls-like experience? And do we do games a disservice by searching for it?

Collision Detection

Tidying Up the Old Videogame Collection

By Ben Sailer • March 13th, 2019

Sometimes, stuff’s just gotta go. Even if you loved it.

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