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Hitman: People-Watching Simulator 2016

By Matt Sayer • September 28th, 2016

Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.

Rogue Wizards: Endlessly Addictive, Utterly Conventional

By Khee Hoon Chan • September 27th, 2016

Spellbind Studios’ first game Rogue Wizards measures up in the crowded rogue-like dungeon crawler space on Steam, but stumbles when differentiating itself.

The Horrifying Simplicity of Elections

By David Shimomura • September 26th, 2016

Local political analyst, David Shimomura, finds some frightening similarities between real politics and a game making a caricature of the political process.

Beholder: The Apartment Management Sim for the Paranoid Conspiracy Theorist

By Megan Condis • September 26th, 2016

“I didn’t want to do them harm, but I also didn’t mind invading their privacy, especially when I could convince myself that it was for their own good.”

Two to Tango: Great Two-Player Games

By Sam Desatoff • September 23rd, 2016

From Speed but with camels to the love child of Street Fighter and poker, we have the two player table top games you need to know.

Rive: A Clash of Intent and Execution

By Matthew Byrd • September 23rd, 2016

Rive is a pupil dilating, breathless shooter that delivers the gratification, but suffers from a lack of identity.

Become the Early Internet’s Big Brother in Hypnospace Outlaw

By Khee Hoon Chan • September 20th, 2016

An ode to the early internet and all the hideous design that came with it.

Agenda: Cloaks and Daggers and Bar Charts

By Matt Sayer • September 20th, 2016

Real world domination is less mustache twirling and much more bar graph management.

BioShock Reskinned, Not Remastered

By David Shimomura • September 19th, 2016

What do you call a remaster that doesn’t remaster the original? A reskinning.

Coming Back to Call of Duty

By AJ Moser • September 16th, 2016

What it’s like to return to the battlefield after so much time away.

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