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A Good Death

By Sophie Turner • February 17th, 2017

Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.

The Three John Wickiest Games

By David Shimomura • February 13th, 2017

David Shimomura recreates that John Wick feeling in some popular shooters.

Backlog

Neither Here Nor There

By Gavin Craig • February 10th, 2017

Gavin Craig dials the time machine to 1994. His destination? Final Fantasy VI.

The McMaster Files

Far Harbor

By Jason McMaster • February 10th, 2017

Fallout 4‘s Far Harbor may be impossible to play, thanks to Jason’s memories of the real Bar Harbor.

Here's the Thing

e(ternal?)Sports

By Rob Rich • February 10th, 2017

The future of mobile eSports is cash and prizes.

Checkpoint: We Can’t Win All the Time

By Corey Milne • February 10th, 2017

If games are about winning, what do you play if you want to lose?

My Eighty Percent Problem

By Sam Desatoff • February 9th, 2017

“If I stopped playing, if I refused to pick up the controller, John would stay safe, forever in digital limbo where bullets are ineffective.”

When Escaping Beats Confronting

By Matthew Byrd • February 9th, 2017

“When Resident Evil 7 is at its best, it isn’t asking you to fight. It’s asking you to escape.”

Why I’m Okay With Never Winning

By Matt Sayer • February 7th, 2017

Enter the Gungeon is the most-played game I’ve never beaten, and I’m a-okay with that.

Cayne Is a Potent Mix of Body Horror and Pregnancy

By Khee Hoon Chan • February 7th, 2017

“As a woman who has never given birth before, pregnancy sounds like a disquieting and grisly affair…”

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