Red Thread Fever By Stu Horvath • March 21st, 2016 Not all tabletop role-playing games use handouts right, but when they do, it is amazing.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.
Future Past of From Dust By David Shimomura • March 17th, 2016 Ubisoft may be a bit more wily than you thought with their world building.
Flash Culture: Fire Emblem Fates By David Shimomura • March 17th, 2016 The internet’s ability to sprout micro cultures is quite a wonder of technology.
Stardew Valley: Love Who You Actually Love By Melissa King • March 16th, 2016 Farming simulators are finally letting you follow your heart, not societal mores.
Wartile: Hexes and Pose(s) By Matt Sayer • March 15th, 2016 Wartile aims to fuse the essence of tabletop gaming with real-time action. So how’s it shaping up so far?
The Fresh Ingredients of Furi By Charles Singletary • March 15th, 2016 Combine one part action, two parts speed, plenty of style, a dash of bullet hell and pressure cook with high intensity.
Californium is a Fiction Reference Wrapped in a Drug-Addled Riddle By Megan Condis • March 14th, 2016 Philip K. Dick influence is heavy in Californium, but might-be-winks and could-be-nudges may be just as frustrating as exciting for fans.
Matt’s Video Game Science Corner: Crafting Recipes By Matt Sayer • March 10th, 2016 Crafting systems are commonplace in many games these days. But just how scientific are they, really?
Digital Arachnophobia By David Shimomura • March 7th, 2016 What to do when every game you want to play is loaded with hairy, meaty, crawling terrors?