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Forms in Light

Planning Novigrad

By Justin Reeve • August 12th, 2019

If The Witcher 3’s largest city seems easy to navigate, it’s all in your head.

Checkpoint

SMASH

By Corey Milne • August 7th, 2019

In Corey’s mind, Nintendo is only second to Disney when it comes to pure brand power. And he has the nostalgia to prove it.

LJN Dungeons & Dragons Toys

By Stu Horvath and John McGuire • August 5th, 2019

We open up Stu’s toy chest and (CAREFULLY) play with his LJN D&D toys. We also talk about Bloodstained: Ritual of the Night and the D&D Young Adventurers Guides.

Amplitude

By Gingy Gibson • August 2nd, 2019

One step forward and a dozen back for this series.

Transforming Bodies

By Jeremy Signor • August 1st, 2019

Transformation is oftentimes central to the queer experience. That’s why bodies that represent humanity’s transformative nature are so appealing.

The Kremer Museum

By Stu Horvath • July 31st, 2019

Over the course of human history, the problem with paintings is that you have to go see them. With The Kremer Museum, a virtual reality art collection, that’s been changing.

Mario and luiji in builders hats

Mario Maker 2EZ

By Amanda Hudgins • July 29th, 2019

Probably because game design is dead, but also because it’s kind of fun in a “piss off your parents and slide down the hardwood floors in your hallways with furniture polish on your socks” kind of way.

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