For the Love of the Game By David Shimomura • April 4th, 2016 “There’re no sports cars or houses to buy, and no swag to adorn myself with. My $70,000 salary might as well be $7,000,000,000 or $7 for all the impact it has”
The Witness is a Videogame Sans Politics, for Good or Ill By Megan Condis • April 1st, 2016 Spoiler Warning for Myst, which seriously you guys came out in 1993.
A Toast to Reconciliation By Melissa King • March 30th, 2016 What happens when you want to settle your differences with a video game character?
Assassin’s Creed: Syndicate and Life in Motion By Matt Sayer • March 29th, 2016 Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.
Rise of the Rogue-like Platformer By Amanda Hudgins • March 23rd, 2016 Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?
The Josh and Jay Show featuring Rowan Kasier – Episode 133: Tom Clancy’s Jesus Lizard By Team Unwinnable • March 22nd, 2016 Episode 133 of the Josh and Jay Show, featuring Rowan Kaiser was recorded in a sterilized bunker somewhere in the Bay Area.
The Future of Fairy Tales By Matt Sayer • March 22nd, 2016 The latest motion-capture technology could completely change the way parents interact with their kids.
The Bad Luck Issue – Variation Recap By Team Unwinnable • March 21st, 2016 Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!
The Bad Luck Issue – Thoughts Recap By Team Unwinnable • March 21st, 2016 The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.
The Bad Luck Issue – Theme Recap By Team Unwinnable • March 21st, 2016 Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!