The Future of Fairy Tales By Matt Sayer • March 22nd, 2016 The latest motion-capture technology could completely change the way parents interact with their kids.
The Bad Luck Issue – Variation Recap By Team Unwinnable • March 21st, 2016 Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!
The Bad Luck Issue – Thoughts Recap By Team Unwinnable • March 21st, 2016 The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.
The Bad Luck Issue – Theme Recap By Team Unwinnable • March 21st, 2016 Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!
Red Thread Fever By Stu Horvath • March 21st, 2016 Not all tabletop role-playing games use handouts right, but when they do, it is amazing.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.
Future Past of From Dust By David Shimomura • March 17th, 2016 Ubisoft may be a bit more wily than you thought with their world building.
Flash Culture: Fire Emblem Fates By David Shimomura • March 17th, 2016 The internet’s ability to sprout micro cultures is quite a wonder of technology.
Stardew Valley: Love Who You Actually Love By Melissa King • March 16th, 2016 Farming simulators are finally letting you follow your heart, not societal mores.
Wartile: Hexes and Pose(s) By Matt Sayer • March 15th, 2016 Wartile aims to fuse the essence of tabletop gaming with real-time action. So how’s it shaping up so far?