I Played It, Like, Twice... Rune Bound: Exploring the Realms of Terrinoth By Orrin Grey • December 11th, 2023 Terrinoth lacks any attempt at gritty realism, reaching instead for the classic familiarity of a video game version of your standard high fantasy.
First Quest: The Music By Stu Horvath and John McGuire • December 11th, 2023 There is always some new relic to haul up from the pits of the earth.
Interlinked Personal Emergence By Phoenix Simms • December 6th, 2023 Games are often, especially at the AAA level, power or pleasure simulators.
The Marvelous Children of Inang-Uri By Stu Horvath and John McGuire • December 4th, 2023 Imagine riding a horse. Now imagine the horse is the size of the whole world.
Fun in N-dimensions By Jonathan Fenn • December 1st, 2023 The ever-expanding world of space-twisting puzzlers offer captivating worlds not possible outside of videogames.
On ObsCure Horror Games and Unfinished Business By Megan Bidmead • November 28th, 2023 Here’s the problem: It’s been a few weeks since then, and I actively don’t want to finish this game.
Funeral Rites ARC Turns Disaster Into a Fighting Chance By Emily Price • November 28th, 2023 While ARC is a TTRPG about the end of the world, it uses humor and warmth as often as horror to imagine what responding to the apocalypse actually looks like.
Good Books 2023, Part 2 By Stu Horvath and John McGuire • November 27th, 2023 Stu recommended books, but now it’s Hambone’s turn!
Chicago, the Ambiguous, and Ourselves By Zonghang Zhou • November 22nd, 2023 Beneath the veneer of a near-future dystopian technocracy, Watch Dogs is a bildungsroman of a man seeking redemption and salvation.
Feature Excerpt The Stories of Virtual Fragments By Clint Morrison Jr. • November 22nd, 2023 Modern games are littered with fragmented narratives, digital ephemera often left obscured or abstracted in their incompleteness.