My Inner Scales By Ario Elami • April 7th, 2016 “Facing me was an eternity of inky water: clean, pure, impenetrable.” Ario Elami finds an intriguing role-playing opportunity in Dark Souls‘ Path of the Dragon.
Möira vs The Tropes: How 8-Bit Is It? By Declan Taggart • April 7th, 2016 Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer
To Walk From Left to Right By Richard Clark • April 5th, 2016 “What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.
It’s All In The Clicks By Matt Sayer • April 5th, 2016 Ignore your first impressions. Visual Novels have more in common with games than comics or books. A simple click makes all the difference.
For the Love of the Game By David Shimomura • April 4th, 2016 “There’re no sports cars or houses to buy, and no swag to adorn myself with. My $70,000 salary might as well be $7,000,000,000 or $7 for all the impact it has”
The Witness is a Videogame Sans Politics, for Good or Ill By Megan Condis • April 1st, 2016 Spoiler Warning for Myst, which seriously you guys came out in 1993.
A Toast to Reconciliation By Melissa King • March 30th, 2016 What happens when you want to settle your differences with a video game character?
Assassin’s Creed: Syndicate and Life in Motion By Matt Sayer • March 29th, 2016 Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.
Rise of the Rogue-like Platformer By Amanda Hudgins • March 23rd, 2016 Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?
The Josh and Jay Show featuring Rowan Kasier – Episode 133: Tom Clancy’s Jesus Lizard By Team Unwinnable • March 22nd, 2016 Episode 133 of the Josh and Jay Show, featuring Rowan Kaiser was recorded in a sterilized bunker somewhere in the Bay Area.