Games Should Make Us Smarter, Not Stronger By Matt Sayer • August 16th, 2016 Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!
GLITCHED Turns You into a Videogame Character By Khee Hoon Chan • August 16th, 2016 Fourth wall breaking characters are a dime a dozen, and some use it better than others. GLITCHED knows how it’s done.
What’s in a Name? Everything. By David Shimomura • August 15th, 2016 “It’s evidence of the casualness of colonialism. I renamed dozens of things before even stopping to think about it.”
Playing With Our Emotions: An Interview with Yvvy By Megan Condis • August 15th, 2016 Empathy games aren’t going anywhere, and now they’ve made it into the classroom.
Furi is Difficulty Done Right By Matt Sayer • August 8th, 2016 It’s surprisingly difficult to make your game difficult.
Composition Games: An Interview with Dr. Alexis Lothian By Megan Condis • August 8th, 2016 In a course on Gender, Race, and Digital Media, Dr. Alexis Lothian’s students express themselves by making games.
List-o-Mania July 2016 By Team Unwinnable • August 4th, 2016 Playlist, Reading List, Now Playing, List
Revving the Engine: The Long Journey Home By Stu Horvath • August 4th, 2016 Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.
Fear the Old Blood By Hazel Monforton • August 2nd, 2016 “While Christ suffered and died on the Cross, so too the inhabitants of Yharnam: divinity is a fleshly thing.” Religion, games, we’re all Blood Starved Beasts.
The Media Diet By David Shimomura • August 2nd, 2016 A two week fast on one show or band is exactly what we need in an era of binge watching and trailer gluttony.