Hitman: People-Watching Simulator 2016 By Matt Sayer • September 28th, 2016 Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.
Rogue Wizards: Endlessly Addictive, Utterly Conventional By Khee Hoon Chan • September 27th, 2016 Spellbind Studios’ first game Rogue Wizards measures up in the crowded rogue-like dungeon crawler space on Steam, but stumbles when differentiating itself.
The Horrifying Simplicity of Elections By David Shimomura • September 26th, 2016 Local political analyst, David Shimomura, finds some frightening similarities between real politics and a game making a caricature of the political process.
Beholder: The Apartment Management Sim for the Paranoid Conspiracy Theorist By Megan Condis • September 26th, 2016 “I didn’t want to do them harm, but I also didn’t mind invading their privacy, especially when I could convince myself that it was for their own good.”
Two to Tango: Great Two-Player Games By Sam Desatoff • September 23rd, 2016 From Speed but with camels to the love child of Street Fighter and poker, we have the two player table top games you need to know.
Rive: A Clash of Intent and Execution By Matthew Byrd • September 23rd, 2016 Rive is a pupil dilating, breathless shooter that delivers the gratification, but suffers from a lack of identity.
Become the Early Internet’s Big Brother in Hypnospace Outlaw By Khee Hoon Chan • September 20th, 2016 An ode to the early internet and all the hideous design that came with it.
Agenda: Cloaks and Daggers and Bar Charts By Matt Sayer • September 20th, 2016 Real world domination is less mustache twirling and much more bar graph management.
BioShock Reskinned, Not Remastered By David Shimomura • September 19th, 2016 What do you call a remaster that doesn’t remaster the original? A reskinning.
Coming Back to Call of Duty By AJ Moser • September 16th, 2016 What it’s like to return to the battlefield after so much time away.