I Love the 80s: An Interview with Kreg Mosier By Megan Condis • September 12th, 2016 Meg got to sit down with a lover of the 1980’s and maker of tabletop games, Kreg Mosier.
Assumptive Weakness in Competitive Gaming By Richard Clark • September 11th, 2016 “He is a literal god,” exclaimed the eSports announcer with abandon about a particularly good Rocket League player.
Predicting Your Second Playthrough’s Future By Matt Sayer • September 9th, 2016 Grab your crystal ball and dust off your old games; it’s time to gaze into the future.
Blizzard, Just Announce Sombra Already By Sam Desatoff • September 8th, 2016 Overwatch clearly isn’t going anywhere, and now we’re all left to wonder when Sombra is going to arrive.
What Makes a House a Home in Fallout? By Khee Hoon Chan • September 6th, 2016 We’ve come a long way from delicately stacking Fancy Lad Snack Cakes on shelves, but all the snap points in the Wasteland don’t mean anything if it doesn’t feel right.
Shut Up and Play the Moments By David Shimomura • September 6th, 2016 Madden is doing the smart thing by lowering the cost of entry to their franchise and making players into human highlight reels.
Hate Issue – Recap By Team Unwinnable • September 2nd, 2016 Excerpts from the Unwinnable Monthly Hate issue.
A Pen In The Dark: The Case For Text Adventure Horror Games By Matthew Byrd • September 1st, 2016 A lot of horror hounds have maintained that your imagination is scarier than what you see, so let’s jumpstart text adventure horror!
Pushing Cubes: Embracing the Eurogame By Sam Desatoff • September 1st, 2016 Agonizing over whether the price of indigo and coffee will rise and if you should build a hospice has never been so fun until you got to fiddle around with wooden cubes.
Games Need To Grow Up By Matt Sayer • August 31st, 2016 The video game audience is maturing, games are maturing, so why isn’t growth and maturity present in games like in life?