Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.
Forza Horizon 3 Is Video Game Escapism at Its Finest By AJ Moser • October 9th, 2016 Forza Horizon lets you rip around the Australlian back country to build your rep in the best, most freeing ways possible.
Battlerite Isn’t a Ripoff, It’s Revitalization By Matthew Byrd • October 6th, 2016 The line between derivative and iteration is sketched with quality and self awareness.
Sorcerer King: A Board Gamer’s Perspective By Sam Desatoff • October 6th, 2016 The turn-based strategy game/board game cross section is a wide one. Resident cardboard expert puts his lens on Sorcerer King.
Her Story and the Let’s Play Phenomenon By Khee Hoon Chan • October 5th, 2016 Some games are tailor made to be enjoyed on You Tube, Her Story is definitively not one of them.
Dragons and Questing and Building! Oh My! By Matt Sayer • October 5th, 2016 Dragon Quest Builders shows that crafting is better with direction and friends. Especially when those friends are Blue Slimes.
First Look: Galactic Junk League By David Shimomura • October 3rd, 2016 The Great Pacific garbage patch will reach the stars someday, so let’s make spaceships out of them and fight it out with a little trucker chic.
The Slow Rise Of The Video Game Slasher By Matthew Byrd • September 29th, 2016 You would never guess that it would take a little maturation for the slasher genre to come back.
Price of Admission: Rulebooks Matter! By Sam Desatoff • September 29th, 2016 If you play tabletop games, you’ve experienced it: the cost of not being prepared.
Virginia Is a Game, But Should It Be? By Dominic Preston • September 28th, 2016 Bickering about whether something is or isn’t a videogame is boring. Let’s talk about whether it should be a videogame.