Music Matters, Use it Wisely By David Shimomura • November 14th, 2016 Music can make or break a game.
Revving the Engine: Shape of the World By Stu Horvath • November 11th, 2016 Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.
Gone Gnome By Simon Best • November 11th, 2016 I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.
Love Issue – Theme Recap By Team Unwinnable • November 11th, 2016 September was Unwinnable’s month of love.
Hate the Game By Megan Condis • November 7th, 2016 The process of falling in love is not exactly portrayed with finesse by very many videogames…
I Suck at Videogames By Michael Sheridan • November 7th, 2016 “All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”
Four Games to Play Next Halloween By Sam Desatoff • November 4th, 2016 Forget the Ouija Board, there’s scarier games to play next spooky season.
Sleeping Dogs Was Nostalgic Wish Fulfillment By Khee Hoon Chan • November 3rd, 2016 United Front Games is dead, and with it some of this Hong Kong action fan’s videogame dreams.
Why the Videogame Western is s One Horse Town By Matthew Byrd • November 3rd, 2016 How the West was won by Red Dead Redemption.
Backlog The Fear in a Handful of Dust By Gavin Craig • November 1st, 2016 “My fears are mundane things. I grew out of ghosts and monsters long ago…”