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The McMaster Files

The Pain is in the Remembering

By Jason McMaster • November 27th, 2017

As a child, I didn’t know where to put that sadness and anger. That’s why I didn’t expect my reaction to Wolfenstein II: The New Colossus.

A large figure in a golden hued stone room.

Battle Chasers: Nightwar is a JRPG Without the Filler

By Sam Desatoff • November 27th, 2017

In Battle Chasers: Nightwar, all the standard RPG elements are present, albeit in a distilled, no-frills way.

Here's the Thing

Refining Persona

By Rob Rich • November 22nd, 2017

The Persona series is an object lesson for the best way to make videogame sequels.

80's affected text on a pixelated screen reading Lazer Ryderz

Lazer Ryderz Bring Light Cycle Racing to Tabletop

By Levi Rubeck • November 21st, 2017

Lazer Ryderz is loud: it blasts your eyes with glimmering color, and each surfer praises their luck for snatching glory and curses their competitors for sniping it away

Backlog

Looking at Mario

By Gavin Craig • November 20th, 2017

Mario has always been, and will always be, an empty shell.

The Board Soul
A board for Settlers of Catan.

Fuck Colonialism

By Jeremy Signor • November 16th, 2017

Board gaming’s obsession with romanticizing colonialism is harmful and holding the medium back.

Letter from the Editor

Unwinnable Monthly – November 2017

By Stu Horvath • November 15th, 2017

Our November issue hits the virtual newsstand and Stu’s got the the rundown of what’s inside.

An anchor in a starburst with the word "Flinthook"

Saturday Morning Star Rides in Flinthook

By Levi Rubeck • November 14th, 2017

Where Flinthook oozes Saturday morning charm is in the sum of its parts, aesthetic and ludological.

Backlog

The Games I’m Not Playing

By Gavin Craig • November 14th, 2017

You can’t play everything.

Another Look
A purple clad figure with a dice for a head and a pencil thin moustache over top of a gambling board. This is a still from the game Cuphead.

Cuphead and the Racist Spectre of Fleischer Animation

By Yussef Cole • November 10th, 2017

I see a game that’s haunted by ghosts; the specter of black culture, appropriated first by the minstrel set then by the Fleischers, Disney and others.

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