Totally Generic Best of 2025 By Natasha Ochshorn • January 14th, 2026 The most sustained joy I got this year was mainlining old seasons of Top Chef while I packed and moved and unpacked apartments.
I Played It, Like, Twice... The Woods Are Lovely, Dark and Deep: On Why I Haven’t Played Root, Like, Twice By Orrin Grey • January 13th, 2026 I picked it up because of Kyle Ferrin’s art.
Area of Effect Nooks and Crannies By Jay Castello • January 13th, 2026 Ace Attorney Investigations’ spaces feel like spaces made for people. Everybody’s here trying to work out what happened, and you’re just one part of that puzzle.
Rookie of the Year How Did We Ever Beat Videogames Before the Internet? By Matt Marrone • January 12th, 2026 When I was a kid, we didn’t have online resources to beat bewildering RPGs – but beat them we did.
Dark Tower By Stu Horvath and John McGuire • January 12th, 2026 Can you defeat the tower before the tower defeats you?
Interlinked Fragile Traditions By Phoenix Simms • January 9th, 2026 Porcelain as a material metaphor is a way to emphasize not just legacy, but the hands-on and time-consuming craft that creates objects of precious worth.
Don't Stop Believing How Art Helped Me in 2025 By Elijah Beahm • January 8th, 2026 We might not even realize it as it happens, but what we engage with shapes us.
Past Presence Indie Sampler 2025 By Dr. Emily Price • January 6th, 2026 Was this just an excuse to demonstrate how many indie games I played this year? Anyway.
Exploits Feature Every Character Creator Is A Fight With Identity That I’m Losing By Branden Lizardi • January 2nd, 2026 A pixelated mirror.
Inspired Wonder: The Old King’s Crown is a Game Created of Chance and Circumstance By Luis Aguasvivas • December 22nd, 2025 As I learned its rules and played in its brutal world of decaying decadence and factional opportunism, I entered a state of jamais vu.