The Hubris of Immortality in Haunting Ground By Charalambos Papoutsis • December 4th, 2024 Azoth would, therefore, appear to be an allegory for Fiona’s womb, but this is a red herring.
Past Presence Dragon Age is Forever By Emily Price • December 4th, 2024 If one of the biggest criticisms of Inquisition is that it overstays its welcome, then one of its best qualities is that it lets you live inside the dream for as long as you want.
Shadows of Worlds Unto Themselves By Jonathan Fenn • December 3rd, 2024 A big limitation of videogame ecosystems is their strong focus on predation and conflict.
Top Secret: New World Order By Stu Horvath and John McGuire • December 2nd, 2024 Hone that tradecraft, or you’ll find out what they do to spies around here…
Funeral Rites Daily Commute: An Examination of Arkos and The Forest Primordia By Emma Kostopolus • November 27th, 2024 John Kordosh wants his players to focus on the events unfolding around them, rather than counting metrics for meta-game functionality.
Letter from the Editor Unwinnable Monthly – November 2024 By David Shimomura • November 21st, 2024 The nights sure are getting longer, huh! Have a magazine!
Here's the Thing The New Maniac Mansion By Rob Rich • November 20th, 2024 Lucasfilm Games’ classic adventure hasn’t gotten a remake or a remaster, but there’s one game in particular that sure feels like it’s carrying that torch (and running with it).
Forms in Light Suburbia Under Siege By Justin Reeve • November 20th, 2024 The idea of the homefront being invaded no longer feels like a distant fantasy these days.
Rick Meints Interview By Stu Horvath and John McGuire • November 18th, 2024 Talkin’ ’bout collecting.