Loving/Hating the Toad’s Turnpike Remake By Jose Cardoso • February 3rd, 2017 Battle Mode may be the saving grace of some of Mario Kart 8’s lesser-loved tracks.
Labor and Love: A Look at Worker Placement Games By Sam Desatoff • February 2nd, 2017 “If worker placement is so simple, how does the genre stay fresh? What keeps one game from feeling like another?”
Cheating My Way to the Super Bowl: The Joy of Exploiting Sports Games By Matthew Byrd • February 2nd, 2017 Sports games may present themselves as simulators for super fans, but that’s why breaking them is so much fun.
Revving the Engine: Wartile By Stu Horvath • February 1st, 2017 Stu talks to Michael Rud Jakobsen of Playwood Games about Wartile, a miniature war game come to life.
Read Only Memories Made An Ass Of My Assumptions By Matt Sayer • January 31st, 2017 “Identity is as much about recognition as it is appearance. If we want others to see us for who we want to be, we need to see them for who they want to be, too.”
Female Stereotypes Perfect for Hideo Kojima’s Games By Khee Hoon Chan • January 31st, 2017 Khee Hoon Chan suggests some “deep” character backstories that can help to “justify” Kojima’s next oversexualized female character.
What’s in a game? By David Shimomura • January 30th, 2017 “I believe in the widest, biggest, most inclusive definition of videogames.”
Inside the Rebellion Issue – Excerpts By Team Unwinnable • January 27th, 2017 Catch a glimpse into the rebellious heart of the latest issue of Unwinnable Monthly.
Open World Overwhelming By Sam Desatoff • January 26th, 2017 “Between my family, my job and a bucket full of other adult bullshit, there is precious little time to sit on the sofa and lose myself in a game.”
Resident Evil 7’s Greatest Influence Is a Forgotten Horror Classic By Matthew Byrd • January 26th, 2017 “The only rental left was some game called Condemned: Criminal Origins. Reluctantly, I took it to the checkout counter.”