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The Best Games of 2017

By Team Unwinnable • December 29th, 2017

Another year, another batch of fantastic, imaginative games that move the medium forward.

Backlog

To Hell With 2017, Bring On 2018

By Gavin Craig • December 28th, 2017

Gavin has a dozen or so wishes for the new year. Or more.

Revving the Engine

SculptrVR

By Stu Horvath • December 27th, 2017

Stu talks to Nathan Rowe about SculptVR, a virtual reality tool that allows users to create, and destroy, whole worlds.

List-O-Mania – December 2017

By Team Unwinnable • December 26th, 2017

All the stuff that filled Team Unwinnable’s free time this month – now with TV and Movie categories!

Another Look

Dujanah

By Yussef Cole • December 22nd, 2017

There’s a responsibility that comes with using the art, language and symbolism of another culture.

Feature Excerpt

A Most Curious Black Hole

By Maxwell Neely-Cohen • December 21st, 2017

Is Crusader Kings II a strategy game? A simulation of history? A storytelling engine? Maxwell Neely-Cohen dives into the black hole to find out.

The Board Soul
A set of brightly colored tiles with a logo in the middle that reads "Azul"

Skin Deep

By Jeremy Signor • December 21st, 2017

Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.

Feature Excerpt

Localize It!

By Jun Wilkinson • December 20th, 2017

Earthbound is a masterpiece of localization. How did they do it?

A grim face mask from the game fallout - -this is the cover for the board game Fallout.

Cardboard Fallout is Worth its Weight in Caps

By Levi Rubeck • December 19th, 2017

These days I think about the collapse of civilization quite a lot, but this version of Fallout carries the series’s radioactive torch of wasteland fun.

illuminated by dim overhead lighting, a pixel art turret stands in a long hallway bathed in blue and red. this is a still from the game megasphere

MegaSphere: Exclusion by Design

By Khee Hoon Chan • December 19th, 2017

MegaSphere is a homage, a throwback to retro 2D platformers of yore, carrying with it a yearning for days when videogame victories were hard-won and required a degree of game literacy.

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