A Good Death By Sophie Turner • February 17th, 2017 Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.
The Three John Wickiest Games By David Shimomura • February 13th, 2017 David Shimomura recreates that John Wick feeling in some popular shooters.
Backlog Neither Here Nor There By Gavin Craig • February 10th, 2017 Gavin Craig dials the time machine to 1994. His destination? Final Fantasy VI.
The McMaster Files Far Harbor By Jason McMaster • February 10th, 2017 Fallout 4‘s Far Harbor may be impossible to play, thanks to Jason’s memories of the real Bar Harbor.
Here's the Thing e(ternal?)Sports By Rob Rich • February 10th, 2017 The future of mobile eSports is cash and prizes.
Checkpoint: We Can’t Win All the Time By Corey Milne • February 10th, 2017 If games are about winning, what do you play if you want to lose?
My Eighty Percent Problem By Sam Desatoff • February 9th, 2017 “If I stopped playing, if I refused to pick up the controller, John would stay safe, forever in digital limbo where bullets are ineffective.”
When Escaping Beats Confronting By Matthew Byrd • February 9th, 2017 “When Resident Evil 7 is at its best, it isn’t asking you to fight. It’s asking you to escape.”
Why I’m Okay With Never Winning By Matt Sayer • February 7th, 2017 Enter the Gungeon is the most-played game I’ve never beaten, and I’m a-okay with that.
Cayne Is a Potent Mix of Body Horror and Pregnancy By Khee Hoon Chan • February 7th, 2017 “As a woman who has never given birth before, pregnancy sounds like a disquieting and grisly affair…”