This War of Mine Needs A Lesson In Depression By Matt Sayer • January 17th, 2017 This War of Mine can be a depressing game, but the way it handles depression leaves a lot to be desired.
Kyofu no Sekai Brings the Twisted Worlds of Junji Ito to Life By Khee Hoon Chan • January 17th, 2017 Kyofu no sekai, an in-development card-based videogame about cosmic horror, has captured the enigmatic spirit of Ito’s stories extraordinarily well.
The Road to Pokémon World By David Shimomura • January 16th, 2017 Pokémon Sun and Moon is a balm in a sea of aggression.
Mystery Land: Ruined By Luck? By Jose Cardoso • January 13th, 2017 Jose Cardoso breaks down the design of the contentious Mario Party 2 board: Mystery Land.
Duel of the Fates By Sam Desatoff • January 12th, 2017 Star Wars: Destiny may very well be the game that gets me back into collectible card games.
My Abusive Relationship With The Witness By Matthew Byrd • January 12th, 2017 Puzzles in The Witness are designed to break you. They’re similar to a Dark Souls‘ boss fight in that way.
Persistence of T.I.M.E. By Jason McMaster • January 12th, 2017 What might sound like an old Quantum Leap episode is the entire crux of the game – jumping back in time to make sure things go the way they should.
Pokémon Is Trapped In An Identity Crisis By Matt Sayer • January 10th, 2017 Now more than ever, the Pokémon games can’t decide what they are. Are Pokémon weapons, or are they our friends?
Dating Pugs in Hot Date Reminds Me of my Social Anxiety By Khee Hoon Chan • January 10th, 2017 Out of all the dating sims I’ve tried, Hot Date is probably the only one that manages to capture how frightening and unpredictable dating can be.
XenoVerse 2 Makes You Earn a Dragon Ball Z Staple By David Shimomura • January 9th, 2017 “XenoVerse 2 doubles down on something at the heart of Dragon Ball, training, getting whooped, training, and then coming back better and stronger than before.”