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The Fail Cycle

Healing and How to Make It All Better

By Declan Taggart • March 12th, 2020

[redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?

Pox Free at PAX East 2020, Part 1

By Levi Rubeck • March 12th, 2020

Three mini essays for the price of one!

Good Grades

By Jeremy Signor • March 11th, 2020

Grading systems in games are more than about showing the player how well they’re doing. They also plant the seed for expanding the possibilities available.

Forms in Light

The Genius of Beauclair Palace

By Justin Reeve • March 11th, 2020

Justin dives into why, exactly, this Witcher 3 structure commands such a presence.

Collision Detection

Could the Decline of Violent Football Videogames Have Predicted the Future of Player Safety?

By Ben Sailer • March 10th, 2020

Football videogames in the early to mid-1990s reveled in over-the-top physical violence. Could the disappearance of that tendency be connected to changing public perception around the safety of the sport?

Revving the Engine

Backbone: We’re All Animals

By Stu Horvath • March 9th, 2020

What better way to examine the human condition than in a story about animals?

This Mortal Coyle

The Ad Salesman from Animal Restaurant

By Deirdre Coyle • March 9th, 2020

Animal Restaurant is a mobile game that does the impossible: It makes promoting in-game ads adorable.

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