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Feature Excerpt

A Tale of Two Worlds

By Yussef Cole • January 24th, 2018

The more perfect the theme park, the larger its landfills.

A womans eyes peer out from a blue painted face, her hair running in locs behind her head. This is a still from Hellblade; Senua's Sacrifice

GB Burford: GOTY 2017

By GB Burford • January 22nd, 2018

Art, I think, is at its best when it helps us deal with life.

On a pathway, a boy walks with a blue bowl, statues pointing him the right direction.

Gorogoa, a Lesson in Learning

By David Shimomura • January 22nd, 2018

Stu might think that Gorogoa is magick but I’d say that it’s language.

Gingy's Corner

Final Theosis is a Sin

By Gingy Gibson • January 19th, 2018

Final Theosis is a VN that sets out to prove that hell purgatory is other people; specifically, the devs of this VN.

Seeland and the Community of Economy

By Sam Desatoff • January 18th, 2018

One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.

A box for the Bloodborne cardgame with text that reads "Bloodborne :the Card Game" The Hunters Nightmare

The Tentacled Spirit of Yharnam, in Card Stock

By Levi Rubeck • January 16th, 2018

The pitch void and tentacled spirit of Yharnam has come to your table, in a much more accessible package of thick board stock and gory ink, as Bloodborne: The Card Game.

A blonde man in a blue one piece leotard punches out with a boxing fist towards a dark skinned man in an American flag boxing outfit.

The Heart of Fighting Games

By Khee Hoon Chan • January 16th, 2018

It’s these technicalities and the breakneck speed of play that heighten the range of emotions players experience during a fight, like frustration, cool-headedness, arrogance, despair and even elation.

The Board Soul
A green hill with a zeppelin cutting across, big text that reads "Charterstone"

What Keeps You Going

By Jeremy Signor • January 16th, 2018

Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.

A text message conversation. From the other person reads "I could be in Europe tomorrow" and a response that reads "You could also be dead tomorrow"

Digital Voyeurism – A Familiar, if Strange Game

By Alyse Stanley • January 15th, 2018

We’ve come to regard phones as such intimate extensions of ourselves. That’s why taking the helm of another’s device is at once instantly familiar and strange.

Checkpoint

Saved State

By Corey Milne • January 15th, 2018

Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.

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