What’s in a game? By David Shimomura • January 30th, 2017 “I believe in the widest, biggest, most inclusive definition of videogames.”
Inside the Rebellion Issue – Excerpts By Team Unwinnable • January 27th, 2017 Catch a glimpse into the rebellious heart of the latest issue of Unwinnable Monthly.
Open World Overwhelming By Sam Desatoff • January 26th, 2017 “Between my family, my job and a bucket full of other adult bullshit, there is precious little time to sit on the sofa and lose myself in a game.”
Resident Evil 7’s Greatest Influence Is a Forgotten Horror Classic By Matthew Byrd • January 26th, 2017 “The only rental left was some game called Condemned: Criminal Origins. Reluctantly, I took it to the checkout counter.”
Ratchet and Clank’s Weapon System Is Still The Best In The Game By Matt Sayer • January 24th, 2017 “More games need to take inspiration from Ratchet and Clank‘s brilliant weapon upgrade system.”
A Normal Lost Phone: A Coming-of-Age Tale For the Digital Age By Khee Hoon Chan • January 24th, 2017 “A Normal Lost Phone is an immersive experience because it does feel like you’re snooping about in an abandoned phone most times.”
Playing Should be Replaying By David Shimomura • January 23rd, 2017 We need to replay games in the same way we reread books. We need to be reminded of their value and revisit them with the intellectual baggage of everything we’ve played since.
Mutually Assured Destruction – My New Favorite Flavor By Jose Cardoso • January 20th, 2017 Jose Cardoso reviews two co-op board games, Forbidden Desert and Deep Sea Adventure.
The Politics of Ascension By Sam Desatoff • January 19th, 2017 Sam Desatoff is heir to an uneasy throne in his Expeditions: Viking beta review.
I Am Tank: A Tribute to Gaming’s Great Bruisers By Matthew Byrd • January 19th, 2017 “I can’t help but feel that it’s hard for video game tanks to get a little love…”