Moving Out, Moving On By Amanda Hudgins • February 27th, 2017 Packing Up… is a slow, near meditative experience about packing up your entire life into a bunch of boxes and heading out.
Trading Cards with a Fierce Bite By Jose Cardoso • February 24th, 2017 “The [amiibo card] system feels like DLC schemes used in the mobile environment.”
The McMaster Files Zombicide: Black Plague By Jason McMaster • February 23rd, 2017 Tired of zombies? Don’t hold it against Zombicide: Black Plague – there’s way more to it than hordes of the undead.
Diary of an Advanced Locksmith By Sam Desatoff • February 23rd, 2017 “I went to the Baker estate today to walk through the house and give them a quote. Jack Baker, the man of the house, seemed a bit…off.”
Nioh Exposes the Lazy Culture of Video Game Genres By Matthew Byrd • February 23rd, 2017 Action RPG sounds like a good classification for Nioh until you realize that label is also applied to titles like Diablo III,Borderlands and Fallout 3.
Backlog The Ground on Which our Stories are Contested By Gavin Craig • February 22nd, 2017 Final Fantasy VI “is not an allegory for the current moment. It is not a blueprint for resistance. It is just a story, but a story is a place to begin.”
The Burnt Offering On Preconceived Notions By Stu Horvath • February 21st, 2017 How do you create criteria to find more surprises that defy your criteria?
Steamworld Heist and the Goldilocks Difficulty By Matt Sayer • February 21st, 2017 ‘Difficult’ shouldn’t mean massive enemy HP bars and single-hit deaths. As Steamworld Heist shows, a good challenge should be about skill, not stubborn persistence.
When Narrative Plays Second Fiddle By Khee Hoon Chan • February 21st, 2017 “Inventive gameplay is still what sets videogames apart from other mediums.”
The Prettiest Nightmare By Matt Sayer • February 17th, 2017 Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.