Obduction Is A Game For Cartographers By Matt Sayer • April 11th, 2017 Bridges, shortcuts, looping paths–Obduction is all about finding the connections in a mysterious alien world.
Fallout Shelter Is a Deeply Dehumanizing Experience By Khee Hoon Chan • April 11th, 2017 “Don’t let the sunny, kitschy vibe of the game fool you; the vault you manage will be one of the most insidious vault experiments in Fallout lore.”
Revving the Engine: Last Year By Stu Horvath • April 10th, 2017 Last Year makes horror movie cliches dangerous again.
Where Are All The Weird Sports Games? By David Shimomura • April 10th, 2017 The Rocket League recipe is one that can birth dozens of other games that can be accessible to people who are put off by the self-serious esports scene.
Checkpoint: Rejoneador By Corey Milne • April 7th, 2017 “It would be wrong to label Brigador cyberpunk. Cyberhorror seems more appropriate.”
I Left My Heart In Carcassonne By Sam Desatoff • April 6th, 2017 “These days, however, Carcassonne is more a tourist trap than a permanent residence, but my fondness for the quaint city remains.”
The Joy of Justified Nostalgia By Matthew Byrd • April 6th, 2017 “He was suggesting that I only consider Earthbound to be my favorite game because I choose to remember it as such.”
Backlog Intimacy & Interpretation By Gavin Craig • April 4th, 2017 Gavin begins and ends The Beginner’s Guide.
Mindset Matters: How I Came To Love Pillars Of Eternity By Matt Sayer • April 4th, 2017 Pillars of Eternity is a good reminder that the experience we want out of a game affects the experience we get out of it.
Run Like a Girl in Battle Princess Madelyn By Khee Hoon Chan • April 4th, 2017 Ridding the world of evil is no longer just a man’s job, and Princess Madelyn dashes across the screen with ease, slaying the wicked with her spears and magic.