Badly Damaged: Weapon Durability in Breath of the Wild By Sam Desatoff • April 27th, 2017 “Instead of providing a sense of variety in combat, you find yourself hoarding weapons for fear of losing them.”
List-O-Mania, April 2017 By Team Unwinnable • April 25th, 2017 Need a book to read, a game to play or a playlist to listen to? Unwinnable’s got you covered with our April recommendations.
Video Games Shouldn’t Have Expiry Dates By Matt Sayer • April 25th, 2017 “If we don’t start giving the present as much attention as we do the future, we’re never going to have a past to look back to.”
The Significance of Alt-J’s Psychedelic Web Game By Khee Hoon Chan • April 25th, 2017 It’s fascinating to see how videogames are gradually becoming part of a collaborative whole in an artist’s arsenal of expressions.
Revving the Engine: Nebula By Stu Horvath • April 20th, 2017 There’s something under the ice of Europa. Can you survive it?
Unwinnable Monthly – April 2017 By Stu Horvath • April 19th, 2017 What’s going on with Unwinnable in April? Everything, naturally.
The Case For Style as Substance By Matthew Byrd • April 13th, 2017 In Persona 5, even doing your laundry is accompanied by unique melodies and outrageous animations not found anywhere else in the game.
Here's the Thing Sick of Chosen Ones By Rob Rich • April 12th, 2017 Why does it always have to be a prophecy?
Obduction Is A Game For Cartographers By Matt Sayer • April 11th, 2017 Bridges, shortcuts, looping paths–Obduction is all about finding the connections in a mysterious alien world.
Fallout Shelter Is a Deeply Dehumanizing Experience By Khee Hoon Chan • April 11th, 2017 “Don’t let the sunny, kitschy vibe of the game fool you; the vault you manage will be one of the most insidious vault experiments in Fallout lore.”