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The Arduin Grimoire

By Stu Horvath and John McGuire • August 10th, 2020

Step into a gonzo world of high fantasy and laser guns!

Collision Detection

Open Worlds, Open Minds

By Ben Sailer • August 7th, 2020

While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.

Feature Excerpt

Maternal Legacies

By Emma Kostopolus • July 30th, 2020

Death Stranding doesn’t erase motherhood: it is, in several important ways, defined by it.

Feature Excerpt

Being Alone

By Alma Roda-Gil • July 30th, 2020

When talking about the problems with Firewatch’s ending, general consensus is that it invalidates the events of the game – but that’s looking at it backward.

White Plume Mountain

By Stu Horvath and John McGuire • July 27th, 2020

Whelm! Wave! Blackrazor! This week we journey to White Plume Mountain!

A Villainous Aftermath

By Stephen Wilds • July 24th, 2020

Every dog gets their day.

I Played It, Like, Twice…

All Souls Bound Just Contrariwise: Yo Ho Ho and a Game of Rum & Bones

By Orrin Grey • July 23rd, 2020

Raid the high sea and manage a ton of miniatures!

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