How Valve is Making Dota Approachable By Sam Desatoff • August 10th, 2017 This year Valve has gone out of their way to make Dota 2 more approachable, and the results are impressive.
Revving the Engine – Unfortunate Spacemen By Stu Horvath • August 9th, 2017 “Unfortunate Spacemen is basically The Thing, but in space and with your friends.”
Rail Theory Stops You From Feeling Heroic By Khee Hoon Chan • August 8th, 2017 Rail Theory, an upcoming survival horror videogame, feels like the sequel Dead Space 3 could have been.
The Darkside Detective is a Short, Brilliant Occult Game By David Shimomura • August 7th, 2017 That’s what makes this game so special. In a very perceptible way, The Darkside Detective is like a kind of poetry.
Gingy's Corner A Horror Visual Novel About Real Estate By Gingy Gibson • August 7th, 2017 The Letter is a horror OELVN about the dangers of real estate agents failing to follow basic chain letter etiquette.
Why Video Game Music Matters By Sam Desatoff • August 3rd, 2017 The ability for game music to elicit that kind of psychological response is powerful, and doubly so when nostalgia is involved.
The Board Soul Breaking the Rules By Jeremy Signor • August 3rd, 2017 Rules are the foundation on which board games are built, but how much can a game bend its own rules until it breaks?
Checkpoint – Spy Game By Corey Milne • August 3rd, 2017 There’s nothing quite like a good spy story. CounterSpy is no exception.
Big Indie vs. Small Indie At PAX East By Jourdan Cameron • August 2nd, 2017 PAX East draws thousands of gamers to its show floor annually- not all floor space is created equal. Is there a hierarchy between indie games?
The Tangled Mess that is Dishonored’s Morality By Sarah McGill • August 1st, 2017 There are many instances where the storyline and mechanics fumble the more complicated morality system, but what confuses it the most is the fact that the protagonist is fundamentally a black-and-white character.