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Chasm Emerges from the Depths

By Levi Rubeck • August 7th, 2018

Chasm ticks all the boxes, but at the same time suffers from its own success. I want it to be just a little bit more.

Elon Musk’s iPod Submarine Throws So Much Shade

By Khee Hoon Chan • August 7th, 2018

Elon Musk, patron saint of mansplainers everywhere, now has another achievement he can unabashedly lay claims to.

Revving the Engine

Mine 18

By Stu Horvath • August 6th, 2018

Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.

Minimalism and Collage in Minit

By Andrew Bailey • August 6th, 2018

With each successive loop Minit prompts its player to consider what other seemingly standardized game mechanics would benefit from this same kind of microscopic lens.

Episode 3: Ghostbusters

By Stu Horvath and John McGuire • August 5th, 2018

On tap for Episode 3: The Ghostbusters RPG, Bill & Ted’s Excellent Board Game and Goodman Games’ Into the Borderlands!

E-soterica

Finding Peace Where I Can Get It

By Alyse Stanley • August 2nd, 2018

These indie puzzle games have particularly calmed my mind, providing a soothing digital sojourn in this whirlwind news climate.

Exploits Feature

Would the Real Dark Troopers Please Stand Up

By Elijah Beahm • August 1st, 2018

Canon is a tricky thing, even for the people making it. Evidence: the new, streamlined Star Wars franchise’s continuity confusion.

E-soterica

In Space Everyone Knows You’re Gay

By Alyse Stanley • August 1st, 2018

During an interstellar war for humanity’s future, three women find themselves inexplicably drawn toward one another. It’s destiny. Or maybe just physics.

Feature Excerpt

For She Has Tasted the Fruit

By Katherine Cross • August 1st, 2018

In a universe divided by Sith and Jedi, Knights of the Old Republic 2’s Kreia forges her own philosophy in one of Star Wars’ rare instances of feminism.

Feature Excerpt

The In-game Museum

By Daniel Fries • July 26th, 2018

Devoid of physical limitations, games examine what museums represent and what they soon could be.

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