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Helpful Moms and Rakuen

By Caroline Delbert • August 29th, 2018

But where are the helpful moms in games? If it’s so dangerous to go alone, why doesn’t anyone take their mom?

E-soterica

Sunless Skies Rewards Imagination

By Khee Hoon Chan • August 29th, 2018

Roguelike elements convey the harshest qualities of Sunless Skies. They carry the relentless trials and tribulations their protagonists face in nautical fictions and literary voyages like Moby Dick and The Rime of the Ancient Mariner.

Revving the Engine

Deep Rock Galactic

By Stu Horvath • August 28th, 2018

Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.

Feature Excerpt

Climbing the Virtual Mountain

By Rowan Evans • August 23rd, 2018

When rendered in videogames, a mountain becomes more than an obstacle. They’re living sites, where introspection, healing and learning take place.

Seize the Sandbox

By Levi Rubeck • August 23rd, 2018

I don’t want to craft my own tale in the game, I want to live vicariously through a meticulously arranged narrative.

Rookie of the Year

Snake Vs. Writer’s Block

By Matt Marrone • August 22nd, 2018

Some people have real addictions. Some succumb to them. I’m terrified of developing a real addiction because I can’t shake Snake Vs. Block.

Checkpoint

The Blind God

By Corey Milne • August 21st, 2018

God of War is just the latest example of how outside narratives are at the mercy of the established Western studios.

This Mortal Coyle

Spyro the Dragon

By Deirdre Coyle • August 20th, 2018

Spyro the Dragon’s thwarted vacation helped fuel the escape from my own.

Feature Excerpt

Never Alone Again (Digitally)

By Gavin Craig and David Wolinsky • August 20th, 2018

Meditations and musings on the lack of solitary videogame experiences, and what that might mean.

A robot with his face split open, this is a still from the game Detroit.

Auteur Theory and Games

By Malindy Hetfeld • August 20th, 2018

There’s a certain romanticism to the idea that a single individual could not only develop a recognizable brand for themselves, but maintain it across their work.

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